deskflow/src/lib/platform/XWindowsEventQueueBuffer.cpp

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/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
#include "platform/XWindowsEventQueueBuffer.h"
#include "base/Event.h"
#include "base/IEventQueue.h"
#include "mt/Thread.h"
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#include <fcntl.h>
#include <poll.h>
#include <unistd.h>
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//
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// EventQueueTimer
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//
class EventQueueTimer
{
};
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//
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// XWindowsEventQueueBuffer
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//
XWindowsEventQueueBuffer::XWindowsEventQueueBuffer(Display *display, Window window, IEventQueue *events)
: m_events(events),
m_display(display),
m_window(window)
{
assert(m_display != nullptr);
assert(m_window != None);
m_userEvent = XInternAtom(m_display, "DESKFLOW_USER_EVENT", False);
// set up for pipe hack
int result = pipe2(m_pipefd, O_NONBLOCK);
assert(result == 0);
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}
XWindowsEventQueueBuffer::~XWindowsEventQueueBuffer()
{
// release pipe hack resources
close(m_pipefd[0]);
close(m_pipefd[1]);
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}
int XWindowsEventQueueBuffer::getPendingCountLocked()
{
std::scoped_lock lock{m_mutex};
return XPending(m_display);
}
void XWindowsEventQueueBuffer::waitForEvent(double dtimeout)
{
Thread::testCancel();
// clear out the pipe in preparation for waiting.
char buf[16];
// with linux automake, warnings are treated as errors by default
if (ssize_t read_response = read(m_pipefd[0], buf, 15); read_response < 0) {
// todo: handle read response
}
{
std::scoped_lock lock{m_mutex};
// we're now waiting for events
m_waiting = true;
// push out pending events
flush();
}
// calling flush may have queued up a new event.
if (!XWindowsEventQueueBuffer::isEmpty()) {
Thread::testCancel();
return;
}
// use poll() to wait for a message from the X server or for timeout.
// this is a good deal more efficient than polling and sleeping.
struct pollfd pfds[2];
pfds[0].fd = ConnectionNumber(m_display);
pfds[0].events = POLLIN;
pfds[1].fd = m_pipefd[0];
pfds[1].events = POLLIN;
int timeout = (dtimeout < 0.0) ? -1 : static_cast<int>(1000.0 * dtimeout);
int remaining = timeout;
int retval = 0;
// It's possible that the X server has queued events locally
// in xlib's event buffer and not pushed on to the fd. Hence we
// can't simply monitor the fd as we may never be woken up.
// ie addEvent calls flush, XFlush may not send via the fd hence
// there is an event waiting to be sent but we must exit the poll
// before it can.
// Instead we poll for a brief period of time (so if events
// queued locally in the xlib buffer can be processed)
// and continue doing this until timeout is reached.
// The human eye can notice 60hz (ansi) which is 16ms, however
// we want to give the cpu a chance s owe up this to 25ms
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#define TIMEOUT_DELAY 25
while (((dtimeout < 0.0) || (remaining > 0)) && getPendingCountLocked() == 0 && retval == 0) {
retval = poll(pfds, 2, TIMEOUT_DELAY); // 16ms = 60hz, but we make it > to
// play nicely with the cpu
if (pfds[1].revents & POLLIN) {
ssize_t read_response = read(m_pipefd[0], buf, 15);
// with linux automake, warnings are treated as errors by default
if (read_response < 0) {
// todo: handle read response
}
}
remaining -= TIMEOUT_DELAY;
}
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{
// we're no longer waiting for events
std::scoped_lock lock{m_mutex};
m_waiting = false;
}
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Thread::testCancel();
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}
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IEventQueueBuffer::Type XWindowsEventQueueBuffer::getEvent(Event &event, uint32_t &dataID)
{
std::scoped_lock lock{m_mutex};
// push out pending events
flush();
// get next event
XNextEvent(m_display, &m_event);
// process event
if (m_event.xany.type == ClientMessage && m_event.xclient.message_type == m_userEvent) {
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dataID = static_cast<uint32_t>(m_event.xclient.data.l[0]);
return kUser;
} else {
event = Event(EventTypes::System, m_events->getSystemTarget(), &m_event);
return kSystem;
}
}
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bool XWindowsEventQueueBuffer::addEvent(uint32_t dataID)
{
// prepare a message
XEvent xevent;
xevent.xclient.type = ClientMessage;
xevent.xclient.window = m_window;
xevent.xclient.message_type = m_userEvent;
xevent.xclient.format = 32;
xevent.xclient.data.l[0] = static_cast<long>(dataID);
// save the message
std::scoped_lock lock{m_mutex};
m_postedEvents.push_back(xevent);
// if we're currently waiting for an event then send saved events to
// the X server now. if we're not waiting then some other thread
// might be using the display connection so we can't safely use it
// too.
if (m_waiting) {
flush();
// Send a character through the round-trip pipe to wake a thread
// that is waiting for a ConnectionNumber() socket to be readable.
// The flush call can read incoming data from the socket and put
// it in Xlib's input buffer. That sneaks it past the other thread.
ssize_t write_response = write(m_pipefd[1], "!", 1);
// with linux automake, warnings are treated as errors by default
if (write_response < 0) {
// todo: handle read response
}
}
return true;
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}
bool XWindowsEventQueueBuffer::isEmpty() const
{
std::scoped_lock lock{m_mutex};
return (XPending(m_display) == 0);
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}
EventQueueTimer *XWindowsEventQueueBuffer::newTimer(double, bool) const
{
return new EventQueueTimer;
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}
void XWindowsEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const
{
delete timer;
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}
void XWindowsEventQueueBuffer::flush()
{
// note -- m_mutex must be locked on entry
// flush the posted event list to the X server
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for (auto &event : m_postedEvents) {
XSendEvent(m_display, m_window, False, 0, &event);
}
XFlush(m_display);
m_postedEvents.clear();
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}