deskflow/src/lib/net/IDataSocket.h

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/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
#pragma once
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#include "base/EventTypes.h"
#include "io/IStream.h"
#include "net/ISocket.h"
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//! Data stream socket interface
/*!
This interface defines the methods common to all network sockets that
represent a full-duplex data stream.
*/
class IDataSocket : public ISocket, public deskflow::IStream
{
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public:
class ConnectionFailedInfo
{
public:
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explicit ConnectionFailedInfo(const char *what) : m_what(what)
{
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// do nothing
}
std::string m_what;
};
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explicit IDataSocket(const IEventQueue *events)
{
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// do nothing
}
//! @name manipulators
//@{
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//! Connect socket
/*!
Attempt to connect to a remote endpoint. This returns immediately
and sends a connected event when successful or a connection failed
event when it fails. The stream acts as if shutdown for input and
output until the stream connects.
*/
virtual void connect(const NetworkAddress &) = 0;
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//@}
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// ISocket overrides
// close() and getEventTarget() aren't pure to work around a bug
// in VC++6. it claims the methods are unused locals and warns
// that it's removing them. it's presumably tickled by inheriting
// methods with identical signatures from both superclasses.
void bind(const NetworkAddress &) override = 0;
void close() override;
void *getEventTarget() const override;
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// IStream overrides
uint32_t read(void *buffer, uint32_t n) override = 0;
void write(const void *buffer, uint32_t n) override = 0;
void flush() override = 0;
void shutdownInput() override = 0;
void shutdownOutput() override = 0;
bool isReady() const override = 0;
uint32_t getSize() const override = 0;
virtual bool isFatal() const = 0;
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};