deskflow/src/lib/base/SimpleEventQueueBuffer.h

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/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
#pragma once
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#include "arch/IArchMultithread.h"
#include "base/IEventQueueBuffer.h"
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#include <deque>
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//! In-memory event queue buffer
/*!
An event queue buffer provides a queue of events for an IEventQueue.
*/
class SimpleEventQueueBuffer : public IEventQueueBuffer
{
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public:
SimpleEventQueueBuffer();
SimpleEventQueueBuffer(SimpleEventQueueBuffer const &) = delete;
SimpleEventQueueBuffer(SimpleEventQueueBuffer &&) = delete;
~SimpleEventQueueBuffer() override;
SimpleEventQueueBuffer &operator=(SimpleEventQueueBuffer const &) = delete;
SimpleEventQueueBuffer &operator=(SimpleEventQueueBuffer &&) = delete;
// IEventQueueBuffer overrides
void init() override
{
// do nothing
}
void waitForEvent(double timeout) override;
Type getEvent(Event &event, uint32_t &dataID) override;
bool addEvent(uint32_t dataID) override;
bool isEmpty() const override;
EventQueueTimer *newTimer(double duration, bool oneShot) const override;
void deleteTimer(EventQueueTimer *) const override;
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private:
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using EventDeque = std::deque<uint32_t>;
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ArchMutex m_queueMutex;
ArchCond m_queueReadyCond;
bool m_queueReady = false;
EventDeque m_queue;
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};