#6725 allow building of synergy without tests

Signed-off-by: Pieterjan Camerlynck <pieterjan.camerlynck@gmail.com>
Signed-off-by: Jamie Newbon <jamie@symless.com>
This commit is contained in:
Pieterjan Camerlynck 2017-03-27 21:51:59 +02:00 committed by Jamie Newbon
parent 9f7101139e
commit 16bccc2ed0
4 changed files with 432 additions and 424 deletions

View file

@ -20,6 +20,7 @@ project (synergy-core C CXX)
option (SYNERGY_BUILD_LEGACY_GUI "Build the legacy GUI" ON) option (SYNERGY_BUILD_LEGACY_GUI "Build the legacy GUI" ON)
option (SYNERGY_BUILD_LEGACY_SERVICE "Build the legacy service (synergyd)" ON) option (SYNERGY_BUILD_LEGACY_SERVICE "Build the legacy service (synergyd)" ON)
option (SYNERGY_BUILD_LEGACY_INSTALLER "Build the legacy installer" ON) option (SYNERGY_BUILD_LEGACY_INSTALLER "Build the legacy installer" ON)
option (BUILD_TESTS "Override building of tests" ON)
if (DEFINED ENV{SYNERGY_ENTERPRISE}) if (DEFINED ENV{SYNERGY_ENTERPRISE})
option (SYNERGY_ENTERPRISE "Build Enterprise" ON) option (SYNERGY_ENTERPRISE "Build Enterprise" ON)

View file

@ -23,4 +23,6 @@ if (SYNERGY_BUILD_LEGACY_GUI)
add_subdirectory(gui) add_subdirectory(gui)
endif (SYNERGY_BUILD_LEGACY_GUI) endif (SYNERGY_BUILD_LEGACY_GUI)
add_subdirectory(test) if (BUILD_TESTS)
add_subdirectory(test)
endif()

View file

@ -24,7 +24,9 @@
#include "common/stdset.h" #include "common/stdset.h"
#include "common/stdvector.h" #include "common/stdvector.h"
#include <gtest/gtest_prod.h> #ifdef TEST_ENV
#include "gtest/gtest_prod.h"
#endif
namespace synergy { namespace synergy {
@ -34,479 +36,480 @@ This class provides a keyboard mapping.
*/ */
class KeyMap { class KeyMap {
public: public:
KeyMap(); KeyMap();
virtual ~KeyMap(); virtual ~KeyMap();
//! KeyID synthesis info //! KeyID synthesis info
/*! /*!
This structure contains the information necessary to synthesize a This structure contains the information necessary to synthesize a
keystroke that generates a KeyID (stored elsewhere). \c m_sensitive keystroke that generates a KeyID (stored elsewhere). \c m_sensitive
lists the modifiers that the key is affected by and must therefore lists the modifiers that the key is affected by and must therefore
be in the correct state, which is listed in \c m_required. If the be in the correct state, which is listed in \c m_required. If the
key is mapped to a modifier, that modifier is in \c m_generates and key is mapped to a modifier, that modifier is in \c m_generates and
is not in \c m_sensitive. is not in \c m_sensitive.
*/ */
struct KeyItem { struct KeyItem {
public: public:
KeyID m_id; //!< KeyID KeyID m_id; //!< KeyID
SInt32 m_group; //!< Group for key SInt32 m_group; //!< Group for key
KeyButton m_button; //!< Button to generate KeyID KeyButton m_button; //!< Button to generate KeyID
KeyModifierMask m_required; //!< Modifiers required for KeyID KeyModifierMask m_required; //!< Modifiers required for KeyID
KeyModifierMask m_sensitive; //!< Modifiers key is sensitive to KeyModifierMask m_sensitive; //!< Modifiers key is sensitive to
KeyModifierMask m_generates; //!< Modifiers key is mapped to KeyModifierMask m_generates; //!< Modifiers key is mapped to
bool m_dead; //!< \c true if this is a dead KeyID bool m_dead; //!< \c true if this is a dead KeyID
bool m_lock; //!< \c true if this locks a modifier bool m_lock; //!< \c true if this locks a modifier
UInt32 m_client; //!< Client data UInt32 m_client; //!< Client data
public: public:
bool operator==(const KeyItem&) const; bool operator==(const KeyItem&) const;
}; };
//! The KeyButtons needed to synthesize a KeyID //! The KeyButtons needed to synthesize a KeyID
/*! /*!
An ordered list of \c KeyItems produces a particular KeyID. If An ordered list of \c KeyItems produces a particular KeyID. If
the KeyID can be synthesized directly then there is one entry in the KeyID can be synthesized directly then there is one entry in
the list. If dead keys are required then they're listed first. the list. If dead keys are required then they're listed first.
A list is the minimal set of keystrokes necessary to synthesize A list is the minimal set of keystrokes necessary to synthesize
the KeyID, so it doesn't include no-ops. A list does not include the KeyID, so it doesn't include no-ops. A list does not include
any modifier keys unless the KeyID is a modifier, in which case any modifier keys unless the KeyID is a modifier, in which case
it has exactly one KeyItem for the modifier itself. it has exactly one KeyItem for the modifier itself.
*/ */
typedef std::vector<KeyItem> KeyItemList; typedef std::vector<KeyItem> KeyItemList;
//! A keystroke //! A keystroke
class Keystroke { class Keystroke {
public: public:
enum EType { enum EType {
kButton, //!< Synthesize button kButton, //!< Synthesize button
kGroup //!< Set new group kGroup //!< Set new group
}; };
Keystroke(KeyButton, bool press, bool repeat, UInt32 clientData); Keystroke(KeyButton, bool press, bool repeat, UInt32 clientData);
Keystroke(SInt32 group, bool absolute, bool restore); Keystroke(SInt32 group, bool absolute, bool restore);
public: public:
struct Button { struct Button {
public: public:
KeyButton m_button; //!< Button to synthesize KeyButton m_button; //!< Button to synthesize
bool m_press; //!< \c true iff press bool m_press; //!< \c true iff press
bool m_repeat; //!< \c true iff for an autorepeat bool m_repeat; //!< \c true iff for an autorepeat
UInt32 m_client; //!< Client data UInt32 m_client; //!< Client data
}; };
struct Group { struct Group {
public: public:
SInt32 m_group; //!< Group/offset to change to/by SInt32 m_group; //!< Group/offset to change to/by
bool m_absolute; //!< \c true iff change to, else by bool m_absolute; //!< \c true iff change to, else by
bool m_restore; //!< \c true iff for restoring state bool m_restore; //!< \c true iff for restoring state
}; };
union Data { union Data {
public: public:
Button m_button; Button m_button;
Group m_group; Group m_group;
}; };
EType m_type; EType m_type;
Data m_data; Data m_data;
}; };
//! A sequence of keystrokes //! A sequence of keystrokes
typedef std::vector<Keystroke> Keystrokes; typedef std::vector<Keystroke> Keystrokes;
//! A mapping of a modifier to keys for that modifier //! A mapping of a modifier to keys for that modifier
typedef std::multimap<KeyModifierMask, KeyItem> ModifierToKeys; typedef std::multimap<KeyModifierMask, KeyItem> ModifierToKeys;
//! A set of buttons //! A set of buttons
typedef std::map<KeyButton, const KeyItem*> ButtonToKeyMap; typedef std::map<KeyButton, const KeyItem*> ButtonToKeyMap;
//! Callback type for \c foreachKey //! Callback type for \c foreachKey
typedef void (*ForeachKeyCallback)(KeyID, SInt32 group, typedef void (*ForeachKeyCallback)(KeyID, SInt32 group,
KeyItem&, void* userData); KeyItem&, void* userData);
//! @name manipulators //! @name manipulators
//@{ //@{
//! Swap with another \c KeyMap //! Swap with another \c KeyMap
virtual void swap(KeyMap&); virtual void swap(KeyMap&);
//! Add a key entry //! Add a key entry
/*! /*!
Adds \p item to the entries for the item's id and group. The Adds \p item to the entries for the item's id and group. The
\c m_dead member is set automatically. \c m_dead member is set automatically.
*/ */
void addKeyEntry(const KeyItem& item); void addKeyEntry(const KeyItem& item);
//! Add an alias key entry //! Add an alias key entry
/*! /*!
If \p targetID with the modifiers given by \p targetRequired and If \p targetID with the modifiers given by \p targetRequired and
\p targetSensitive is not available in group \p group then find an \p targetSensitive is not available in group \p group then find an
entry for \p sourceID with modifiers given by \p sourceRequired and entry for \p sourceID with modifiers given by \p sourceRequired and
\p sourceSensitive in any group with exactly one item and, if found, \p sourceSensitive in any group with exactly one item and, if found,
add a new item just like it except using id \p targetID. This add a new item just like it except using id \p targetID. This
effectively makes the \p sourceID an alias for \p targetID (i.e. we effectively makes the \p sourceID an alias for \p targetID (i.e. we
can generate \p targetID using \p sourceID). can generate \p targetID using \p sourceID).
*/ */
void addKeyAliasEntry(KeyID targetID, SInt32 group, void addKeyAliasEntry(KeyID targetID, SInt32 group,
KeyModifierMask targetRequired, KeyModifierMask targetRequired,
KeyModifierMask targetSensitive, KeyModifierMask targetSensitive,
KeyID sourceID, KeyID sourceID,
KeyModifierMask sourceRequired, KeyModifierMask sourceRequired,
KeyModifierMask sourceSensitive); KeyModifierMask sourceSensitive);
//! Add a key sequence entry //! Add a key sequence entry
/*! /*!
Adds the sequence of keys \p keys (\p numKeys elements long) to Adds the sequence of keys \p keys (\p numKeys elements long) to
synthesize key \p id in group \p group. This looks up in the synthesize key \p id in group \p group. This looks up in the
map each key in \p keys. If all are found then each key is map each key in \p keys. If all are found then each key is
converted to the button for that key and the buttons are added converted to the button for that key and the buttons are added
as the entry for \p id. If \p id is already in the map or at as the entry for \p id. If \p id is already in the map or at
least one key in \p keys is not in the map then nothing is added least one key in \p keys is not in the map then nothing is added
and this returns \c false, otherwise it returns \c true. and this returns \c false, otherwise it returns \c true.
*/ */
bool addKeyCombinationEntry(KeyID id, SInt32 group, bool addKeyCombinationEntry(KeyID id, SInt32 group,
const KeyID* keys, UInt32 numKeys); const KeyID* keys, UInt32 numKeys);
//! Enable composition across groups //! Enable composition across groups
/*! /*!
If called then the keyboard map will allow switching between groups If called then the keyboard map will allow switching between groups
during key composition. Not all systems allow that. during key composition. Not all systems allow that.
*/ */
void allowGroupSwitchDuringCompose(); void allowGroupSwitchDuringCompose();
//! Add a half-duplex button //! Add a half-duplex button
/*! /*!
Records that button \p button is a half-duplex key. This is called Records that button \p button is a half-duplex key. This is called
when translating the system's keyboard map. It's independent of the when translating the system's keyboard map. It's independent of the
half-duplex modifier calls. half-duplex modifier calls.
*/ */
void addHalfDuplexButton(KeyButton button); void addHalfDuplexButton(KeyButton button);
//! Remove all half-duplex modifiers //! Remove all half-duplex modifiers
/*! /*!
Removes all half-duplex modifiers. This is called to set user Removes all half-duplex modifiers. This is called to set user
configurable half-duplex settings. configurable half-duplex settings.
*/ */
void clearHalfDuplexModifiers(); void clearHalfDuplexModifiers();
//! Add a half-duplex modifier //! Add a half-duplex modifier
/*! /*!
Records that modifier key \p key is half-duplex. This is called to Records that modifier key \p key is half-duplex. This is called to
set user configurable half-duplex settings. set user configurable half-duplex settings.
*/ */
virtual void addHalfDuplexModifier(KeyID key); virtual void addHalfDuplexModifier(KeyID key);
//! Finish adding entries //! Finish adding entries
/*! /*!
Called after adding entries, this does some internal housekeeping. Called after adding entries, this does some internal housekeeping.
*/ */
virtual void finish(); virtual void finish();
//! Iterate over all added keys items //! Iterate over all added keys items
/*! /*!
Calls \p cb for every key item. Calls \p cb for every key item.
*/ */
virtual void foreachKey(ForeachKeyCallback cb, void* userData); virtual void foreachKey(ForeachKeyCallback cb, void* userData);
//@} //@}
//! @name accessors //! @name accessors
//@{ //@{
//! Map key press/repeat to keystrokes. //! Map key press/repeat to keystrokes.
/*! /*!
Converts press/repeat of key \p id in group \p group with current Converts press/repeat of key \p id in group \p group with current
modifiers as given in \p currentState and the desired modifiers in modifiers as given in \p currentState and the desired modifiers in
\p desiredMask into the keystrokes necessary to synthesize that key \p desiredMask into the keystrokes necessary to synthesize that key
event in \p keys. It returns the \c KeyItem of the key being event in \p keys. It returns the \c KeyItem of the key being
pressed/repeated, or NULL if the key cannot be mapped. pressed/repeated, or NULL if the key cannot be mapped.
*/ */
virtual const KeyItem* mapKey(Keystrokes& keys, KeyID id, SInt32 group, virtual const KeyItem* mapKey(Keystrokes& keys, KeyID id, SInt32 group,
ModifierToKeys& activeModifiers, ModifierToKeys& activeModifiers,
KeyModifierMask& currentState, KeyModifierMask& currentState,
KeyModifierMask desiredMask, KeyModifierMask desiredMask,
bool isAutoRepeat) const; bool isAutoRepeat) const;
//! Get number of groups //! Get number of groups
/*! /*!
Returns the number of keyboard groups (independent layouts) in the map. Returns the number of keyboard groups (independent layouts) in the map.
*/ */
SInt32 getNumGroups() const; SInt32 getNumGroups() const;
//! Compute a group number //! Compute a group number
/*! /*!
Returns the number of the group \p offset groups after group \p group. Returns the number of the group \p offset groups after group \p group.
*/ */
SInt32 getEffectiveGroup(SInt32 group, SInt32 offset) const; SInt32 getEffectiveGroup(SInt32 group, SInt32 offset) const;
//! Find key entry compatible with modifiers //! Find key entry compatible with modifiers
/*! /*!
Returns the \c KeyItemList for the first entry for \p id in group Returns the \c KeyItemList for the first entry for \p id in group
\p group that is compatible with the given modifiers, or NULL \p group that is compatible with the given modifiers, or NULL
if there isn't one. A button list is compatible with a modifiers if there isn't one. A button list is compatible with a modifiers
if it is either insensitive to all modifiers in \p sensitive or if it is either insensitive to all modifiers in \p sensitive or
it requires the modifiers to be in the state indicated by \p required it requires the modifiers to be in the state indicated by \p required
for every modifier indicated by \p sensitive. for every modifier indicated by \p sensitive.
*/ */
const KeyItemList* findCompatibleKey(KeyID id, SInt32 group, const KeyItemList* findCompatibleKey(KeyID id, SInt32 group,
KeyModifierMask required, KeyModifierMask required,
KeyModifierMask sensitive) const; KeyModifierMask sensitive) const;
//! Test if modifier is half-duplex //! Test if modifier is half-duplex
/*! /*!
Returns \c true iff modifier key \p key or button \p button is Returns \c true iff modifier key \p key or button \p button is
half-duplex. half-duplex.
*/ */
virtual bool isHalfDuplex(KeyID key, KeyButton button) const; virtual bool isHalfDuplex(KeyID key, KeyButton button) const;
//! Test if modifiers indicate a command //! Test if modifiers indicate a command
/*! /*!
Returns \c true iff the modifiers in \p mask contain any command Returns \c true iff the modifiers in \p mask contain any command
modifiers. A command modifier is used for keyboard shortcuts and modifiers. A command modifier is used for keyboard shortcuts and
hotkeys, Rather than trying to synthesize a character, a command hotkeys, Rather than trying to synthesize a character, a command
is trying to synthesize a particular set of buttons. So it's not is trying to synthesize a particular set of buttons. So it's not
important to match the shift or AltGr state to achieve a character important to match the shift or AltGr state to achieve a character
but it is important to match the modifier state exactly. but it is important to match the modifier state exactly.
*/ */
bool isCommand(KeyModifierMask mask) const; bool isCommand(KeyModifierMask mask) const;
// Get the modifiers that indicate a command // Get the modifiers that indicate a command
/*! /*!
Returns the modifiers that when combined with other keys indicate Returns the modifiers that when combined with other keys indicate
a command (e.g. shortcut or hotkey). a command (e.g. shortcut or hotkey).
*/ */
KeyModifierMask getCommandModifiers() const; KeyModifierMask getCommandModifiers() const;
//! Get buttons from modifier map //! Get buttons from modifier map
/*! /*!
Put all the keys in \p modifiers into \p keys. Put all the keys in \p modifiers into \p keys.
*/ */
static void collectButtons(const ModifierToKeys& modifiers, static void collectButtons(const ModifierToKeys& modifiers,
ButtonToKeyMap& keys); ButtonToKeyMap& keys);
//! Set modifier key state //! Set modifier key state
/*! /*!
Sets the modifier key state (\c m_generates and \c m_lock) in \p item Sets the modifier key state (\c m_generates and \c m_lock) in \p item
based on the \c m_id in \p item. based on the \c m_id in \p item.
*/ */
static void initModifierKey(KeyItem& item); static void initModifierKey(KeyItem& item);
//! Test for a dead key //! Test for a dead key
/*! /*!
Returns \c true if \p key is a dead key. Returns \c true if \p key is a dead key.
*/ */
static bool isDeadKey(KeyID key); static bool isDeadKey(KeyID key);
//! Get corresponding dead key //! Get corresponding dead key
/*! /*!
Returns the dead key corresponding to \p key if one exists, otherwise Returns the dead key corresponding to \p key if one exists, otherwise
return \c kKeyNone. This returns \p key if it's already a dead key. return \c kKeyNone. This returns \p key if it's already a dead key.
*/ */
static KeyID getDeadKey(KeyID key); static KeyID getDeadKey(KeyID key);
//! Get string for a key and modifier mask //! Get string for a key and modifier mask
/*! /*!
Converts a key and modifier mask into a string representing the Converts a key and modifier mask into a string representing the
combination. combination.
*/ */
static String formatKey(KeyID key, KeyModifierMask); static String formatKey(KeyID key, KeyModifierMask);
//! Parse a string into a key //! Parse a string into a key
/*! /*!
Converts a string into a key. Returns \c true on success and \c false Converts a string into a key. Returns \c true on success and \c false
if the string cannot be parsed. if the string cannot be parsed.
*/ */
static bool parseKey(const String&, KeyID&); static bool parseKey(const String&, KeyID&);
//! Parse a string into a modifier mask //! Parse a string into a modifier mask
/*! /*!
Converts a string into a modifier mask. Returns \c true on success Converts a string into a modifier mask. Returns \c true on success
and \c false if the string cannot be parsed. The modifiers plus any and \c false if the string cannot be parsed. The modifiers plus any
remaining leading and trailing whitespace is stripped from the input remaining leading and trailing whitespace is stripped from the input
string. string.
*/ */
static bool parseModifiers(String&, KeyModifierMask&); static bool parseModifiers(String&, KeyModifierMask&);
//@} //@}
#ifdef TEST_ENV
private:
FRIEND_TEST(KeyMapTests,
findBestKey_requiredDown_matchExactFirstItem);
FRIEND_TEST(KeyMapTests,
findBestKey_requiredAndExtraSensitiveDown_matchExactFirstItem);
FRIEND_TEST(KeyMapTests,
findBestKey_requiredAndExtraSensitiveDown_matchExactSecondItem);
FRIEND_TEST(KeyMapTests,
findBestKey_extraSensitiveDown_matchExactSecondItem);
FRIEND_TEST(KeyMapTests,
findBestKey_noRequiredDown_matchOneRequiredChangeItem);
FRIEND_TEST(KeyMapTests,
findBestKey_onlyOneRequiredDown_matchTwoRequiredChangesItem);
FRIEND_TEST(KeyMapTests, findBestKey_noRequiredDown_cannotMatch);
#endif
private:
//! Ways to synthesize a key
enum EKeystroke {
kKeystrokePress, //!< Synthesize a press
kKeystrokeRelease, //!< Synthesize a release
kKeystrokeRepeat, //!< Synthesize an autorepeat
kKeystrokeClick, //!< Synthesize a press and release
kKeystrokeModify, //!< Synthesize pressing a modifier
kKeystrokeUnmodify //!< Synthesize releasing a modifier
};
// A list of ways to synthesize a KeyID
typedef std::vector<KeyItemList> KeyEntryList;
// computes the number of groups
SInt32 findNumGroups() const;
// computes the map of modifiers to the keys that generate the modifiers
void setModifierKeys();
// maps a command key. a command key is a keyboard shortcut and we're
// trying to synthesize a button press with an exact sets of modifiers,
// not trying to synthesize a character. so we just need to find the
// right button and synthesize the requested modifiers without regard
// to what character they would synthesize. we disallow multikey
// entries since they don't make sense as hotkeys.
const KeyItem* mapCommandKey(Keystrokes& keys,
KeyID id, SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
// maps a character key. a character key is trying to synthesize a
// particular KeyID and isn't entirely concerned with the modifiers
// used to do it.
const KeyItem* mapCharacterKey(Keystrokes& keys,
KeyID id, SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
// maps a modifier key
const KeyItem* mapModifierKey(Keystrokes& keys,
KeyID id, SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
// returns the index into \p entryList of the KeyItemList requiring
// the fewest modifier changes between \p currentState and
// \p desiredState.
SInt32 findBestKey(const KeyEntryList& entryList,
KeyModifierMask currentState,
KeyModifierMask desiredState) const;
// gets the \c KeyItem used to synthesize the modifier who's bit is
// given by \p modifierBit in group \p group and does not synthesize
// the key \p button.
const KeyItem* keyForModifier(KeyButton button, SInt32 group,
SInt32 modifierBit) const;
// fills \p keystrokes with the keys to synthesize the key in
// \p keyItem taking the modifiers into account. returns \c true
// iff successful and sets \p currentState to the
// resulting modifier state.
bool keysForKeyItem(const KeyItem& keyItem,
SInt32& group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredState,
KeyModifierMask overrideModifiers,
bool isAutoRepeat,
Keystrokes& keystrokes) const;
// fills \p keystrokes with the keys to synthesize the modifiers
// in \p desiredModifiers from the active modifiers listed in
// \p activeModifiers not including the key in \p keyItem.
// returns \c true iff successful.
bool keysToRestoreModifiers(const KeyItem& keyItem,
SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
const ModifierToKeys& desiredModifiers,
Keystrokes& keystrokes) const;
// fills \p keystrokes and \p undo with the keys to change the
// current modifier state in \p currentState to match the state in
// \p requiredState for each modifier indicated in \p sensitiveMask.
// returns \c true iff successful and sets \p currentState to the
// resulting modifier state.
bool keysForModifierState(KeyButton button, SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask requiredState,
KeyModifierMask sensitiveMask,
KeyModifierMask notRequiredMask,
Keystrokes& keystrokes) const;
// Adds keystrokes to synthesize key \p keyItem in mode \p type to
// \p keystrokes and to undo the synthesis to \p undo.
void addKeystrokes(EKeystroke type,
const KeyItem& keyItem,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
Keystrokes& keystrokes) const;
// Returns the number of modifiers indicated in \p state.
static SInt32 getNumModifiers(KeyModifierMask state);
// Initialize key name/id maps
static void initKeyNameMaps();
// not implemented
KeyMap(const KeyMap&);
KeyMap& operator=(const KeyMap&);
private: private:
FRIEND_TEST(KeyMapTests, // Ways to synthesize a KeyID over multiple keyboard groups
findBestKey_requiredDown_matchExactFirstItem); typedef std::vector<KeyEntryList> KeyGroupTable;
FRIEND_TEST(KeyMapTests,
findBestKey_requiredAndExtraSensitiveDown_matchExactFirstItem);
FRIEND_TEST(KeyMapTests,
findBestKey_requiredAndExtraSensitiveDown_matchExactSecondItem);
FRIEND_TEST(KeyMapTests,
findBestKey_extraSensitiveDown_matchExactSecondItem);
FRIEND_TEST(KeyMapTests,
findBestKey_noRequiredDown_matchOneRequiredChangeItem);
FRIEND_TEST(KeyMapTests,
findBestKey_onlyOneRequiredDown_matchTwoRequiredChangesItem);
FRIEND_TEST(KeyMapTests, findBestKey_noRequiredDown_cannotMatch);
private: // Table of KeyID to ways to synthesize that KeyID
//! Ways to synthesize a key typedef std::map<KeyID, KeyGroupTable> KeyIDMap;
enum EKeystroke {
kKeystrokePress, //!< Synthesize a press
kKeystrokeRelease, //!< Synthesize a release
kKeystrokeRepeat, //!< Synthesize an autorepeat
kKeystrokeClick, //!< Synthesize a press and release
kKeystrokeModify, //!< Synthesize pressing a modifier
kKeystrokeUnmodify //!< Synthesize releasing a modifier
};
// A list of ways to synthesize a KeyID // List of KeyItems that generate a particular modifier
typedef std::vector<KeyItemList> KeyEntryList; typedef std::vector<const KeyItem*> ModifierKeyItemList;
// computes the number of groups // Map a modifier to the KeyItems that synthesize that modifier
SInt32 findNumGroups() const; typedef std::vector<ModifierKeyItemList> ModifierToKeyTable;
// computes the map of modifiers to the keys that generate the modifiers // A set of keys
void setModifierKeys(); typedef std::set<KeyID> KeySet;
// maps a command key. a command key is a keyboard shortcut and we're // A set of buttons
// trying to synthesize a button press with an exact sets of modifiers, typedef std::set<KeyButton> KeyButtonSet;
// not trying to synthesize a character. so we just need to find the
// right button and synthesize the requested modifiers without regard
// to what character they would synthesize. we disallow multikey
// entries since they don't make sense as hotkeys.
const KeyItem* mapCommandKey(Keystrokes& keys,
KeyID id, SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
// maps a character key. a character key is trying to synthesize a // Key maps for parsing/formatting
// particular KeyID and isn't entirely concerned with the modifiers typedef std::map<String, KeyID,
// used to do it. synergy::string::CaselessCmp> NameToKeyMap;
const KeyItem* mapCharacterKey(Keystrokes& keys, typedef std::map<String, KeyModifierMask,
KeyID id, SInt32 group, synergy::string::CaselessCmp> NameToModifierMap;
ModifierToKeys& activeModifiers, typedef std::map<KeyID, String> KeyToNameMap;
KeyModifierMask& currentState, typedef std::map<KeyModifierMask, String> ModifierToNameMap;
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
// maps a modifier key // KeyID info
const KeyItem* mapModifierKey(Keystrokes& keys, KeyIDMap m_keyIDMap;
KeyID id, SInt32 group, SInt32 m_numGroups;
ModifierToKeys& activeModifiers, ModifierToKeyTable m_modifierKeys;
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
// returns the index into \p entryList of the KeyItemList requiring // composition info
// the fewest modifier changes between \p currentState and bool m_composeAcrossGroups;
// \p desiredState.
SInt32 findBestKey(const KeyEntryList& entryList,
KeyModifierMask currentState,
KeyModifierMask desiredState) const;
// gets the \c KeyItem used to synthesize the modifier who's bit is // half-duplex info
// given by \p modifierBit in group \p group and does not synthesize KeyButtonSet m_halfDuplex; // half-duplex set by synergy
// the key \p button. KeySet m_halfDuplexMods; // half-duplex set by user
const KeyItem* keyForModifier(KeyButton button, SInt32 group,
SInt32 modifierBit) const;
// fills \p keystrokes with the keys to synthesize the key in // dummy KeyItem for changing modifiers
// \p keyItem taking the modifiers into account. returns \c true KeyItem m_modifierKeyItem;
// iff successful and sets \p currentState to the
// resulting modifier state.
bool keysForKeyItem(const KeyItem& keyItem,
SInt32& group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredState,
KeyModifierMask overrideModifiers,
bool isAutoRepeat,
Keystrokes& keystrokes) const;
// fills \p keystrokes with the keys to synthesize the modifiers // parsing/formatting tables
// in \p desiredModifiers from the active modifiers listed in static NameToKeyMap* s_nameToKeyMap;
// \p activeModifiers not including the key in \p keyItem. static NameToModifierMap* s_nameToModifierMap;
// returns \c true iff successful. static KeyToNameMap* s_keyToNameMap;
bool keysToRestoreModifiers(const KeyItem& keyItem, static ModifierToNameMap* s_modifierToNameMap;
SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
const ModifierToKeys& desiredModifiers,
Keystrokes& keystrokes) const;
// fills \p keystrokes and \p undo with the keys to change the
// current modifier state in \p currentState to match the state in
// \p requiredState for each modifier indicated in \p sensitiveMask.
// returns \c true iff successful and sets \p currentState to the
// resulting modifier state.
bool keysForModifierState(KeyButton button, SInt32 group,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask requiredState,
KeyModifierMask sensitiveMask,
KeyModifierMask notRequiredMask,
Keystrokes& keystrokes) const;
// Adds keystrokes to synthesize key \p keyItem in mode \p type to
// \p keystrokes and to undo the synthesis to \p undo.
void addKeystrokes(EKeystroke type,
const KeyItem& keyItem,
ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
Keystrokes& keystrokes) const;
// Returns the number of modifiers indicated in \p state.
static SInt32 getNumModifiers(KeyModifierMask state);
// Initialize key name/id maps
static void initKeyNameMaps();
// not implemented
KeyMap(const KeyMap&);
KeyMap& operator=(const KeyMap&);
private:
// Ways to synthesize a KeyID over multiple keyboard groups
typedef std::vector<KeyEntryList> KeyGroupTable;
// Table of KeyID to ways to synthesize that KeyID
typedef std::map<KeyID, KeyGroupTable> KeyIDMap;
// List of KeyItems that generate a particular modifier
typedef std::vector<const KeyItem*> ModifierKeyItemList;
// Map a modifier to the KeyItems that synthesize that modifier
typedef std::vector<ModifierKeyItemList> ModifierToKeyTable;
// A set of keys
typedef std::set<KeyID> KeySet;
// A set of buttons
typedef std::set<KeyButton> KeyButtonSet;
// Key maps for parsing/formatting
typedef std::map<String, KeyID,
synergy::string::CaselessCmp> NameToKeyMap;
typedef std::map<String, KeyModifierMask,
synergy::string::CaselessCmp> NameToModifierMap;
typedef std::map<KeyID, String> KeyToNameMap;
typedef std::map<KeyModifierMask, String> ModifierToNameMap;
// KeyID info
KeyIDMap m_keyIDMap;
SInt32 m_numGroups;
ModifierToKeyTable m_modifierKeys;
// composition info
bool m_composeAcrossGroups;
// half-duplex info
KeyButtonSet m_halfDuplex; // half-duplex set by synergy
KeySet m_halfDuplexMods; // half-duplex set by user
// dummy KeyItem for changing modifiers
KeyItem m_modifierKeyItem;
// parsing/formatting tables
static NameToKeyMap* s_nameToKeyMap;
static NameToModifierMap* s_nameToModifierMap;
static KeyToNameMap* s_keyToNameMap;
static ModifierToNameMap* s_modifierToNameMap;
}; };
} }

View file

@ -15,6 +15,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#define TEST_ENV
#include "synergy/KeyMap.h" #include "synergy/KeyMap.h"
#include "test/global/gtest.h" #include "test/global/gtest.h"