refactor: remove DEBUG3 and move DEBUG3 messages to DEBUG2

This commit is contained in:
sithlord48 2026-01-24 21:24:23 -05:00 committed by Chris Rizzitello
parent 2cf4fc8d0a
commit 1ed394e3ef
11 changed files with 21 additions and 24 deletions

View file

@ -24,10 +24,10 @@
const int kPriorityPrefixLength = 3;
// names of priorities
static const char *g_priority[] = {"FATAL", "ERROR", "WARNING", "NOTE", "INFO", "DEBUG", "DEBUG1", "DEBUG2", "DEBUG3"};
static const char *g_priority[] = {"FATAL", "ERROR", "WARNING", "NOTE", "INFO", "DEBUG", "DEBUG1", "DEBUG2"};
// number of priorities
static const int g_numPriority = 9;
static const int g_numPriority = 8;
// if NDEBUG (not debug) is not specified, i.e. you're building in debug,
// then set default log level to DEBUG, otherwise the max level is INFO.

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@ -209,7 +209,6 @@ otherwise it expands to a call that doesn't.
#define CLOG_DEBUG CLOG_TRACE "%z\065"
#define CLOG_DEBUG1 CLOG_TRACE "%z\066"
#define CLOG_DEBUG2 CLOG_TRACE "%z\067"
#define CLOG_DEBUG3 CLOG_TRACE "%z\070"
#define LOG_IPC(...) LOG((CLOG_IPC __VA_ARGS__))
#define LOG_PRINT(...) LOG((CLOG_PRINT __VA_ARGS__))
@ -221,4 +220,3 @@ otherwise it expands to a call that doesn't.
#define LOG_DEBUG(...) LOG((CLOG_DEBUG __VA_ARGS__))
#define LOG_DEBUG1(...) LOG((CLOG_DEBUG1 __VA_ARGS__))
#define LOG_DEBUG2(...) LOG((CLOG_DEBUG2 __VA_ARGS__))
#define LOG_DEBUG3(...) LOG((CLOG_DEBUG3 __VA_ARGS__))

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@ -22,6 +22,5 @@ enum class LogLevel
Info, //!< For informational messages
Debug, //!< For important debugging messages
Debug1, //!< For verbosity +1 debugging messages
Debug2, //!< For verbosity +2 debugging messages
Debug3 //!< For verbosity +3 debugging messages
Debug2 //!< For verbosity +2 debugging messages
};

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@ -88,7 +88,7 @@ void KeyMap::addKeyEntry(const KeyItem &item)
// add item list
entries.push_back(items);
LOG(
(CLOG_DEBUG3 "add key: %04x %d %03x %04x (%04x %04x %04x)%s", newItem.m_id, newItem.m_group, newItem.m_button,
(CLOG_DEBUG2 "add key: %04x %d %03x %04x (%04x %04x %04x)%s", newItem.m_id, newItem.m_group, newItem.m_button,
newItem.m_client, newItem.m_required, newItem.m_sensitive, newItem.m_generates, newItem.m_dead ? " dead" : "")
);
}

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@ -535,7 +535,7 @@ void MSWindowsScreen::saveMousePosition(int32_t x, int32_t y)
m_xCursor = x;
m_yCursor = y;
LOG_DEBUG3("saved mouse position for next delta: %+d,%+d", x, y);
LOG_DEBUG2("saved mouse position for next delta: %+d,%+d", x, y);
}
uint32_t MSWindowsScreen::registerHotKey(KeyID key, KeyModifierMask mask)
@ -883,7 +883,7 @@ bool MSWindowsScreen::onPreDispatch(HWND hwnd, UINT message, WPARAM wParam, LPAR
bool MSWindowsScreen::onPreDispatchPrimary(HWND, UINT message, WPARAM wParam, LPARAM lParam)
{
LOG_DEBUG3("handling pre-dispatch primary");
LOG_DEBUG2("handling pre-dispatch primary");
// handle event
switch (message) {
@ -1226,7 +1226,7 @@ bool MSWindowsScreen::onMouseMove(int32_t mx, int32_t my)
int32_t x = mx - m_xCursor;
int32_t y = my - m_yCursor;
LOG_DEBUG3("mouse move - motion delta: %+d=(%+d - %+d),%+d=(%+d - %+d)", x, mx, m_xCursor, y, my, m_yCursor);
LOG_DEBUG2("mouse move - motion delta: %+d=(%+d - %+d),%+d=(%+d - %+d)", x, mx, m_xCursor, y, my, m_yCursor);
// ignore if the mouse didn't move or if message posted prior
// to last mark change.
@ -1245,7 +1245,7 @@ bool MSWindowsScreen::onMouseMove(int32_t mx, int32_t my)
// center on the server screen. if we don't do this, then the mouse
// will always try to return to the original entry point on the
// secondary screen.
LOG_DEBUG3("centering cursor on motion: %+d,%+d", m_xCenter, m_yCenter);
LOG_DEBUG2("centering cursor on motion: %+d,%+d", m_xCenter, m_yCenter);
warpCursorNoFlush(m_xCenter, m_yCenter);
// examine the motion. if it's about the distance

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@ -159,7 +159,7 @@ void MSWindowsWatchdog::mainLoop(const void *)
LOG_DEBUG("starting watchdog main loop");
while (m_running) {
LOG_DEBUG3("locking process state mutex in watchdog main loop");
LOG_DEBUG2("locking process state mutex in watchdog main loop");
std::unique_lock lock(m_processStateMutex);
if (m_processState == Running && !m_command.empty() && !m_foreground && m_session.hasChanged()) {
@ -170,11 +170,11 @@ void MSWindowsWatchdog::mainLoop(const void *)
switch (m_processState) {
case Idle:
LOG_DEBUG3("watchdog process state idle");
LOG_DEBUG2("watchdog process state idle");
break;
case StartScheduled: {
LOG_DEBUG3("watchdog process start scheduled");
LOG_DEBUG2("watchdog process start scheduled");
if (m_nextStartTime.has_value() && m_nextStartTime.value() <= Arch::time()) {
LOG_DEBUG("start time reached, queueing process start");
m_processState = StartPending;
@ -195,7 +195,7 @@ void MSWindowsWatchdog::mainLoop(const void *)
} break;
case Running: {
LOG_DEBUG3("watchdog process in running state");
LOG_DEBUG2("watchdog process in running state");
if (!isProcessRunning()) {
LOG_WARN("detected application not running, pid=%d", m_process->info().dwProcessId);
m_processState = StartPending;
@ -215,11 +215,11 @@ void MSWindowsWatchdog::mainLoop(const void *)
} break;
}
LOG_DEBUG3("unlocking process state mutex in watchdog main loop");
LOG_DEBUG2("unlocking process state mutex in watchdog main loop");
lock.unlock();
// Sleep for only 100ms rather than 1 second so that the service can shut down faster.
LOG_DEBUG3("watchdog main loop sleeping");
LOG_DEBUG2("watchdog main loop sleeping");
Arch::sleep(0.1);
}
@ -499,7 +499,7 @@ void MSWindowsWatchdog::initSasFunc()
void MSWindowsWatchdog::sasLoop(const void *) // NOSONAR - Thread entry point signature
{
LOG_DEBUG3("watchdog creating sas event");
LOG_DEBUG2("watchdog creating sas event");
if (m_sendSasFunc == nullptr) {
throw std::runtime_error("SendSAS function not initialized");

View file

@ -1681,7 +1681,7 @@ CGEventRef OSXScreen::handleCGInputEvent(CGEventTapProxy proxy, CGEventType type
break;
}
LOG_DEBUG3("unknown quartz event type: 0x%02x", type);
LOG_DEBUG2("unknown quartz event type: 0x%02x", type);
}
if (screen->m_isOnScreen) {

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@ -846,7 +846,7 @@ Display *XWindowsScreen::openDisplay(const char *displayName)
}
// open the display
LOG_DEBUG3("calling XOpenDisplay(\"%s\")", displayName);
LOG_DEBUG2("calling XOpenDisplay(\"%s\")", displayName);
Display *display = XOpenDisplay(displayName);
if (display == nullptr) {
throw ScreenUnavailableException(60.0);

View file

@ -1609,7 +1609,7 @@ void Server::onMouseUp(ButtonID id)
bool Server::onMouseMovePrimary(int32_t x, int32_t y)
{
LOG_DEBUG3("onMouseMovePrimary %d,%d", x, y);
LOG_DEBUG2("onMouseMovePrimary %d,%d", x, y);
// mouse move on primary (server's) screen
if (m_active != m_primaryClient) {

View file

@ -24,7 +24,7 @@ QString sanitizeBuffer(const std::stringstream &in)
void LogTests::initTestCase()
{
m_log.setFilter(LogLevel::Debug2);
m_log.setFilter(LogLevel::Debug1);
}
void LogTests::printWithErrorValidOutput()
@ -85,7 +85,7 @@ void LogTests::printLevelToHigh()
std::stringstream buffer;
std::streambuf *old = std::cout.rdbuf(buffer.rdbuf());
m_log.print(CLOG_DEBUG3 "test message");
m_log.print(CLOG_DEBUG2 "test message");
auto string = sanitizeBuffer(buffer);
std::cout.rdbuf(old);

View file

@ -32,7 +32,7 @@ int main(int argc, char **argv)
arch.init();
Log log;
log.setFilter(LogLevel::Debug3);
log.setFilter(LogLevel::Debug2);
::testing::GTEST_FLAG(throw_on_failure) = true;
testing::InitGoogleTest(&argc, argv);