refactor: use std::mutex in platform/XWindowsEventQueue
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5686d24626
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782702fe74
2 changed files with 8 additions and 9 deletions
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@ -9,7 +9,6 @@
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#include "base/Event.h"
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#include "base/IEventQueue.h"
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#include "mt/Lock.h"
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#include "mt/Thread.h"
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#include <fcntl.h>
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@ -51,7 +50,7 @@ XWindowsEventQueueBuffer::~XWindowsEventQueueBuffer()
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int XWindowsEventQueueBuffer::getPendingCountLocked()
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{
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Lock lock(&m_mutex);
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std::lock_guard<std::mutex> lock(m_mutex);
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return XPending(m_display);
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}
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@ -69,7 +68,7 @@ void XWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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}
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{
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Lock lock(&m_mutex);
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std::lock_guard<std::mutex> lock(m_mutex);
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// we're now waiting for events
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m_waiting = true;
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@ -123,7 +122,7 @@ void XWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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{
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// we're no longer waiting for events
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Lock lock(&m_mutex);
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std::lock_guard<std::mutex> lock(m_mutex);
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m_waiting = false;
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}
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@ -132,7 +131,7 @@ void XWindowsEventQueueBuffer::waitForEvent(double dtimeout)
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IEventQueueBuffer::Type XWindowsEventQueueBuffer::getEvent(Event &event, uint32_t &dataID)
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{
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Lock lock(&m_mutex);
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std::lock_guard<std::mutex> lock(m_mutex);
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// push out pending events
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flush();
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@ -161,7 +160,7 @@ bool XWindowsEventQueueBuffer::addEvent(uint32_t dataID)
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xevent.xclient.data.l[0] = static_cast<long>(dataID);
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// save the message
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Lock lock(&m_mutex);
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std::lock_guard<std::mutex> lock(m_mutex);
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m_postedEvents.push_back(xevent);
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// if we're currently waiting for an event then send saved events to
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@ -187,7 +186,7 @@ bool XWindowsEventQueueBuffer::addEvent(uint32_t dataID)
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bool XWindowsEventQueueBuffer::isEmpty() const
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{
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Lock lock(&m_mutex);
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std::lock_guard<std::mutex> lock(m_mutex);
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return (XPending(m_display) == 0);
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}
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@ -8,8 +8,8 @@
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#pragma once
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#include "base/IEventQueueBuffer.h"
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#include "mt/Mutex.h"
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#include <mutex>
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#include <vector>
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#include <X11/Xlib.h>
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@ -47,7 +47,7 @@ private:
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private:
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using EventList = std::vector<XEvent>;
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Mutex m_mutex;
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mutable std::mutex m_mutex;
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Display *m_display;
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Window m_window;
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Atom m_userEvent;
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