diff --git a/lib/platform/COSXClipboard.h b/lib/platform/COSXClipboard.h index a086205ea..48edf8542 100644 --- a/lib/platform/COSXClipboard.h +++ b/lib/platform/COSXClipboard.h @@ -15,9 +15,9 @@ #ifndef COSXCLIPBOARD_H #define COSXCLIPBOARD_H +#include #include "IClipboard.h" #include -#include class IOSXClipboardConverter; diff --git a/lib/platform/COSXEventQueueBuffer.h b/lib/platform/COSXEventQueueBuffer.h index 659b59403..2160b410a 100644 --- a/lib/platform/COSXEventQueueBuffer.h +++ b/lib/platform/COSXEventQueueBuffer.h @@ -15,8 +15,8 @@ #ifndef COSXEVENTQUEUEBUFFER_H #define COSXEVENTQUEUEBUFFER_H -#include "IEventQueueBuffer.h" #include +#include "IEventQueueBuffer.h" //! Event queue buffer for OS X class COSXEventQueueBuffer : public IEventQueueBuffer { diff --git a/lib/platform/COSXKeyState.cpp b/lib/platform/COSXKeyState.cpp index 0435be40c..4e83b333c 100644 --- a/lib/platform/COSXKeyState.cpp +++ b/lib/platform/COSXKeyState.cpp @@ -353,7 +353,7 @@ COSXKeyState::fakeKey(const Keystroke& keystroke) LOG((CLOG_DEBUG1 " %03x (%08x) %s", keystroke.m_data.m_button.m_button, keystroke.m_data.m_button.m_client, keystroke.m_data.m_button.m_press ? "down" : "up")); // let system figure out character for us - CGPostKeyboardEvent(0, mapKeyButtonToVirtualKey( + CGEventCreateKeyboardEvent(0, mapKeyButtonToVirtualKey( keystroke.m_data.m_button.m_button), keystroke.m_data.m_button.m_press); diff --git a/lib/platform/COSXKeyState.h b/lib/platform/COSXKeyState.h index 775d3f199..bb0cd1e48 100644 --- a/lib/platform/COSXKeyState.h +++ b/lib/platform/COSXKeyState.h @@ -15,11 +15,11 @@ #ifndef COSXKEYSTATE_H #define COSXKEYSTATE_H +#include #include "CKeyState.h" #include "stdmap.h" #include "stdset.h" #include "stdvector.h" -#include //! OS X key state /*! diff --git a/lib/platform/COSXScreen.h b/lib/platform/COSXScreen.h index e688eb317..202d545f5 100644 --- a/lib/platform/COSXScreen.h +++ b/lib/platform/COSXScreen.h @@ -15,10 +15,10 @@ #ifndef COSXSCREEN_H #define COSXSCREEN_H +#include #include "CPlatformScreen.h" #include "stdmap.h" #include "stdvector.h" -#include #include #include