refactor: modernize Server info structs to use C++ RAII
- Convert LockCursorToScreenInfo, SwitchToScreenInfo, SwitchInDirectionInfo, and KeyboardBroadcastInfo from C-style malloc/free structs to proper C++ classes inheriting from EventData - Replace char arrays with std::string for safer string handling - Remove obsolete alloc() static methods in favor of constructors - Update all call sites to use 'new' with constructors and getDataObject() instead of malloc with alloc() and getData() - Add 'do nothing' comments to empty constructors for SonarQube scans - Maintain EventFlags::DeliverImmediately for proper event delivery - Reduces code by 48 lines and eliminates manual memory management - Improves type safety and follows modern C++20 practices This change makes the code more maintainable and less prone to memory leaks by leveraging C++ destructors for automatic cleanup.
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d8dfba6372
commit
938db301f0
4 changed files with 42 additions and 75 deletions
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@ -231,7 +231,7 @@ void InputFilter::LockCursorToScreenAction::perform(const Event &event)
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};
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// send event
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Server::LockCursorToScreenInfo *info = Server::LockCursorToScreenInfo::alloc(s_state[m_mode]);
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auto *info = new Server::LockCursorToScreenInfo(s_state[m_mode]);
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m_events->addEvent(
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Event(EventTypes::ServerLockCursorToScreen, event.getTarget(), info, Event::EventFlags::DeliverImmediately)
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);
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@ -298,7 +298,7 @@ void InputFilter::SwitchToScreenAction::perform(const Event &event)
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}
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// send event
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Server::SwitchToScreenInfo *info = Server::SwitchToScreenInfo::alloc(screen);
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auto *info = new Server::SwitchToScreenInfo(screen);
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m_events->addEvent(
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Event(EventTypes::ServerSwitchToScreen, event.getTarget(), info, Event::EventFlags::DeliverImmediately)
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);
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@ -330,7 +330,7 @@ std::string InputFilter::SwitchInDirectionAction::format() const
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void InputFilter::SwitchInDirectionAction::perform(const Event &event)
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{
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Server::SwitchInDirectionInfo *info = Server::SwitchInDirectionInfo::alloc(m_direction);
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auto *info = new Server::SwitchInDirectionInfo(m_direction);
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m_events->addEvent(
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Event(EventTypes::ServerSwitchInDirection, event.getTarget(), info, Event::EventFlags::DeliverImmediately)
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);
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@ -414,7 +414,7 @@ void InputFilter::KeyboardBroadcastAction::perform(const Event &event)
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};
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// send event
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Server::KeyboardBroadcastInfo *info = Server::KeyboardBroadcastInfo::alloc(s_state[m_mode], m_screens);
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auto *info = new Server::KeyboardBroadcastInfo(s_state[m_mode], m_screens);
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m_events->addEvent(
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Event(EventTypes::ServerKeyboardBroadcast, event.getTarget(), info, Event::EventFlags::DeliverImmediately)
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);
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@ -472,7 +472,7 @@ void Server::switchScreen(BaseClientProxy *dst, int32_t x, int32_t y, bool forSc
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}
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}
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Server::SwitchToScreenInfo *info = Server::SwitchToScreenInfo::alloc(m_active->getName());
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auto *info = new Server::SwitchToScreenInfo(m_active->getName());
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m_events->addEvent(Event(EventTypes::ServerScreenSwitched, this, info));
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} else {
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m_active->mouseMove(x, y);
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@ -1312,7 +1312,7 @@ void Server::handleSwitchToScreenEvent(const Event &event)
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ClientList::const_iterator index = m_clients.find(info->m_screen);
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if (index == m_clients.end()) {
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LOG_DEBUG1("screen \"%s\" not active", info->m_screen);
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LOG_DEBUG1("screen \"%s\" not active", info->m_screen.c_str());
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} else {
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jumpToScreen(index->second);
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}
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@ -1370,7 +1370,7 @@ void Server::handleToggleScreenEvent(const Event &)
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void Server::handleKeyboardBroadcastEvent(const Event &event)
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{
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const auto *info = (KeyboardBroadcastInfo *)event.getData();
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const auto *info = static_cast<KeyboardBroadcastInfo *>(event.getData());
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// choose new state
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bool newState;
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@ -1402,7 +1402,7 @@ void Server::handleKeyboardBroadcastEvent(const Event &event)
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void Server::handleLockCursorToScreenEvent(const Event &event)
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{
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const auto *info = (LockCursorToScreenInfo *)event.getData();
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const auto *info = static_cast<LockCursorToScreenInfo *>(event.getData());
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// choose new state
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bool newState;
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@ -2061,56 +2061,3 @@ void Server::forceLeaveClient(const BaseClientProxy *client)
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// tell primary client about the active sides
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m_primaryClient->reconfigure(getActivePrimarySides());
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}
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//
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// Server::LockCursorToScreenInfo
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//
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Server::LockCursorToScreenInfo *Server::LockCursorToScreenInfo::alloc(State state)
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{
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auto *info = (LockCursorToScreenInfo *)malloc(sizeof(LockCursorToScreenInfo));
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info->m_state = state;
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return info;
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}
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//
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// Server::SwitchToScreenInfo
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//
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Server::SwitchToScreenInfo *Server::SwitchToScreenInfo::alloc(const std::string &screen)
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{
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auto *info = (SwitchToScreenInfo *)malloc(sizeof(SwitchToScreenInfo) + screen.size());
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std::copy(screen.c_str(), screen.c_str() + screen.size() + 1, info->m_screen);
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return info;
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}
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//
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// Server::SwitchInDirectionInfo
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//
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Server::SwitchInDirectionInfo *Server::SwitchInDirectionInfo::alloc(Direction direction)
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{
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auto *info = (SwitchInDirectionInfo *)malloc(sizeof(SwitchInDirectionInfo));
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info->m_direction = direction;
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return info;
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}
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//
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// Server::KeyboardBroadcastInfo
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//
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Server::KeyboardBroadcastInfo *Server::KeyboardBroadcastInfo::alloc(State state)
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{
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auto *info = (KeyboardBroadcastInfo *)malloc(sizeof(KeyboardBroadcastInfo));
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info->m_state = state;
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info->m_screens[0] = '\0';
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return info;
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}
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Server::KeyboardBroadcastInfo *Server::KeyboardBroadcastInfo::alloc(State state, const std::string &screens)
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{
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auto *info = (KeyboardBroadcastInfo *)malloc(sizeof(KeyboardBroadcastInfo) + screens.size());
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info->m_state = state;
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std::copy(screens.c_str(), screens.c_str() + screens.size() + 1, info->m_screens);
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return info;
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}
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@ -43,7 +43,7 @@ class Server
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public:
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//! Lock cursor to screen data
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class LockCursorToScreenInfo
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class LockCursorToScreenInfo : public EventData
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{
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public:
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enum State
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@ -53,28 +53,39 @@ public:
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kToggle
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};
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static LockCursorToScreenInfo *alloc(State state = kToggle);
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explicit LockCursorToScreenInfo(State state = kToggle) : m_state(state)
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{
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// do nothing
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}
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~LockCursorToScreenInfo() override = default; // do nothing
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public:
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State m_state;
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};
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//! Switch to screen data
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class SwitchToScreenInfo
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class SwitchToScreenInfo : public EventData
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{
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public:
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static SwitchToScreenInfo *alloc(const std::string &screen);
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explicit SwitchToScreenInfo(const std::string &screen) : m_screen(screen)
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{
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// do nothing
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}
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~SwitchToScreenInfo() override = default; // do nothing
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public:
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// this is a C-string; this type is a variable size structure
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char m_screen[1];
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std::string m_screen;
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};
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//! Switch in direction data
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class SwitchInDirectionInfo
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class SwitchInDirectionInfo : public EventData
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{
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public:
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static SwitchInDirectionInfo *alloc(Direction direction);
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explicit SwitchInDirectionInfo(Direction direction) : m_direction(direction)
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{
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// do nothing
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}
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~SwitchInDirectionInfo() override = default; // do nothing
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public:
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Direction m_direction;
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@ -94,7 +105,7 @@ public:
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};
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//! Keyboard broadcast data
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class KeyboardBroadcastInfo
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class KeyboardBroadcastInfo : public EventData
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{
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public:
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enum State
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@ -104,12 +115,19 @@ public:
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kToggle
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};
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static KeyboardBroadcastInfo *alloc(State state = kToggle);
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static KeyboardBroadcastInfo *alloc(State state, const std::string &screens);
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explicit KeyboardBroadcastInfo(State state = kToggle) : m_state(state), m_screens()
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{
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// do nothing
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}
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KeyboardBroadcastInfo(State state, const std::string &screens) : m_state(state), m_screens(screens)
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{
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// do nothing
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}
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~KeyboardBroadcastInfo() override = default; // do nothing
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public:
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State m_state;
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char m_screens[1];
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std::string m_screens;
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};
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/*!
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@ -11,15 +11,17 @@
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void ServerTests::SwitchToScreenInfo_alloc_screen()
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{
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auto actual = Server::SwitchToScreenInfo::alloc("test");
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auto actual = new Server::SwitchToScreenInfo("test");
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QCOMPARE(actual->m_screen, "test");
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delete actual;
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}
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void ServerTests::KeyboardBroadcastInfo_alloc_stateAndSceens()
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{
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auto info = Server::KeyboardBroadcastInfo::alloc(Server::KeyboardBroadcastInfo::State::kOn, "test");
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auto info = new Server::KeyboardBroadcastInfo(Server::KeyboardBroadcastInfo::State::kOn, "test");
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QCOMPARE(info->m_state, Server::KeyboardBroadcastInfo::State::kOn);
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QCOMPARE(info->m_screens, "test");
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delete info;
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}
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QTEST_MAIN(ServerTests)
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