chore: InputFilter, use default for deconstructors / constructors
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edea3b0df1
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c8734755c5
2 changed files with 7 additions and 40 deletions
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@ -19,15 +19,6 @@
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// Input Filter Condition Classes
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// Input Filter Condition Classes
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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InputFilter::Condition::Condition()
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{
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// do nothing
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}
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InputFilter::Condition::~Condition()
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{
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// do nothing
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}
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void InputFilter::Condition::enablePrimary(PrimaryClient *)
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void InputFilter::Condition::enablePrimary(PrimaryClient *)
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{
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{
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@ -57,11 +48,6 @@ InputFilter::KeystrokeCondition::KeystrokeCondition(IEventQueue *events, KeyID k
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// do nothing
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// do nothing
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}
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}
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InputFilter::KeystrokeCondition::~KeystrokeCondition()
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{
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// do nothing
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}
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KeyID InputFilter::KeystrokeCondition::getKey() const
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KeyID InputFilter::KeystrokeCondition::getKey() const
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{
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{
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return m_key;
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return m_key;
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@ -132,11 +118,6 @@ InputFilter::MouseButtonCondition::MouseButtonCondition(IEventQueue *events, But
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// do nothing
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// do nothing
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}
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}
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InputFilter::MouseButtonCondition::~MouseButtonCondition()
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{
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// do nothing
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}
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ButtonID InputFilter::MouseButtonCondition::getButton() const
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ButtonID InputFilter::MouseButtonCondition::getButton() const
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{
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{
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return m_button;
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return m_button;
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@ -195,11 +176,6 @@ InputFilter::ScreenConnectedCondition::ScreenConnectedCondition(IEventQueue *eve
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// do nothing
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// do nothing
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}
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}
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InputFilter::ScreenConnectedCondition::~ScreenConnectedCondition()
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{
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// do nothing
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}
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InputFilter::Condition *InputFilter::ScreenConnectedCondition::clone() const
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InputFilter::Condition *InputFilter::ScreenConnectedCondition::clone() const
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{
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{
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return new ScreenConnectedCondition(m_events, m_screen);
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return new ScreenConnectedCondition(m_events, m_screen);
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@ -225,15 +201,6 @@ InputFilter::EFilterStatus InputFilter::ScreenConnectedCondition::match(const Ev
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// Input Filter Action Classes
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// Input Filter Action Classes
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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InputFilter::Action::Action()
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{
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// do nothing
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}
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InputFilter::Action::~Action()
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{
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// do nothing
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}
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InputFilter::LockCursorToScreenAction::LockCursorToScreenAction(IEventQueue *events, Mode mode)
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InputFilter::LockCursorToScreenAction::LockCursorToScreenAction(IEventQueue *events, Mode mode)
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: m_mode(mode),
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: m_mode(mode),
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@ -35,8 +35,8 @@ public:
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class Condition
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class Condition
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{
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{
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public:
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public:
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Condition();
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Condition() = default;
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virtual ~Condition();
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virtual ~Condition() = default;
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virtual Condition *clone() const = 0;
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virtual Condition *clone() const = 0;
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virtual std::string format() const = 0;
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virtual std::string format() const = 0;
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@ -53,7 +53,7 @@ public:
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public:
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public:
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KeystrokeCondition(IEventQueue *events, IPlatformScreen::KeyInfo *);
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KeystrokeCondition(IEventQueue *events, IPlatformScreen::KeyInfo *);
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KeystrokeCondition(IEventQueue *events, KeyID key, KeyModifierMask mask);
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KeystrokeCondition(IEventQueue *events, KeyID key, KeyModifierMask mask);
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~KeystrokeCondition() override;
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~KeystrokeCondition() override = default;
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KeyID getKey() const;
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KeyID getKey() const;
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KeyModifierMask getMask() const;
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KeyModifierMask getMask() const;
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@ -78,7 +78,7 @@ public:
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public:
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public:
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MouseButtonCondition(IEventQueue *events, IPlatformScreen::ButtonInfo *);
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MouseButtonCondition(IEventQueue *events, IPlatformScreen::ButtonInfo *);
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MouseButtonCondition(IEventQueue *events, ButtonID, KeyModifierMask mask);
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MouseButtonCondition(IEventQueue *events, ButtonID, KeyModifierMask mask);
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~MouseButtonCondition() override;
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~MouseButtonCondition() override = default;
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ButtonID getButton() const;
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ButtonID getButton() const;
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KeyModifierMask getMask() const;
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KeyModifierMask getMask() const;
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@ -99,7 +99,7 @@ public:
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{
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{
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public:
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public:
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ScreenConnectedCondition(IEventQueue *events, const std::string &screen);
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ScreenConnectedCondition(IEventQueue *events, const std::string &screen);
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~ScreenConnectedCondition() override;
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~ScreenConnectedCondition() override = default;
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// Condition overrides
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// Condition overrides
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Condition *clone() const override;
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Condition *clone() const override;
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@ -118,8 +118,8 @@ public:
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class Action
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class Action
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{
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{
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public:
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public:
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Action();
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Action() = default;
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virtual ~Action();
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virtual ~Action() = default;
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virtual Action *clone() const = 0;
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virtual Action *clone() const = 0;
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virtual std::string format() const = 0;
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virtual std::string format() const = 0;
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