/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2024 Symless Ltd. * SPDX-FileCopyrightText: (C) 2022 Red Hat, Inc. * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #pragma once #include "base/IEventQueueBuffer.h" #include "deskflow/IScreen.h" #include "mt/Thread.h" #include "platform/EiScreen.h" #include #include #include #include namespace deskflow { //! Event queue buffer for Ei class EiEventQueueBuffer : public IEventQueueBuffer { public: EiEventQueueBuffer(EiScreen *screen, ei *ei, IEventQueue *events); ~EiEventQueueBuffer(); // IEventQueueBuffer overrides void init() override { } void waitForEvent(double timeout_in_ms) override; Type getEvent(Event &event, uint32_t &dataID) override; bool addEvent(uint32_t dataID) override; bool isEmpty() const override; EventQueueTimer *newTimer(double duration, bool oneShot) const override; void deleteTimer(EventQueueTimer *) const override; private: ei *ei_; IEventQueue *events_; std::queue> queue_; int pipe_w_, pipe_r_; mutable std::mutex mutex_; }; } // namespace deskflow