/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2011 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include "COSXKeyState.h"
#include "CMockKeyMap.h"
#include "CMockEventQueue.h"
CGKeyCode escKeyCode = 53;
CGKeyCode shiftKeyCode = 56;
CGKeyCode controlKeyCode = 59;
// TODO: make pollActiveModifiers tests work reliably.
/*
TEST(COSXKeyStateTests, pollActiveModifiers_shiftKeyDownThenUp_masksAreCorrect)
{
CMockKeyMap keyMap;
CMockEventQueue eventQueue;
COSXKeyState keyState((IEventQueue&)keyMap, (CKeyMap&)eventQueue);
// fake shift key down (without using synergy). this is a bit weird;
// looks like you need to create a shift down event *and* set the
// shift modifier.
CGEventRef shiftDown = CGEventCreateKeyboardEvent(NULL, shiftKeyCode, true);
CGEventSetFlags(shiftDown, kCGEventFlagMaskShift);
CGEventPost(kCGHIDEventTap, shiftDown);
CFRelease(shiftDown);
// function under test (1st call)
KeyModifierMask downMask = keyState.pollActiveModifiers();
// fake shift key up (without using synergy). also as weird as the
// shift down; use a non-shift key down and reset the pressed modifiers.
CGEventRef shiftUp = CGEventCreateKeyboardEvent(NULL, escKeyCode, true);
CGEventSetFlags(shiftUp, 0);
CGEventPost(kCGHIDEventTap, shiftUp);
CFRelease(shiftUp);
// function under test (2nd call)
KeyModifierMask upMask = keyState.pollActiveModifiers();
EXPECT_TRUE((downMask & KeyModifierShift) == KeyModifierShift)
<< "shift key not in mask (" << downMask << ") - key was not pressed";
EXPECT_TRUE((upMask & KeyModifierShift) == 0)
<< "shift key still in mask (" << upMask << ") - make sure no keys are being held down";
}
TEST(COSXKeyStateTests, pollActiveModifiers_controlKeyDownThenUp_masksAreCorrect)
{
CMockKeyMap keyMap;
CMockEventQueue eventQueue;
COSXKeyState keyState((IEventQueue&)keyMap, (CKeyMap&)eventQueue);
// fake control key down (without using synergy). this is a bit weird;
// looks like you need to create a shift down event *and* set the
// shift modifier.
CGEventRef controlDown = CGEventCreateKeyboardEvent(NULL, controlKeyCode, true);
CGEventSetFlags(controlDown, kCGEventFlagMaskControl);
CGEventPost(kCGHIDEventTap, controlDown);
CFRelease(controlDown);
// function under test (1st call)
KeyModifierMask downMask = keyState.pollActiveModifiers();
// fake control key up (without using synergy). also as weird as the
// shift down; use a non-shift key down and reset the pressed modifiers.
CGEventRef controlUp = CGEventCreateKeyboardEvent(NULL, escKeyCode, true);
CGEventSetFlags(controlUp, 0);
CGEventPost(kCGHIDEventTap, controlUp);
CFRelease(controlUp);
// function under test (2nd call)
KeyModifierMask upMask = keyState.pollActiveModifiers();
EXPECT_TRUE((downMask & KeyModifierControl) == KeyModifierControl)
<< "control key not in mask (" << downMask << ") - key was not pressed";
EXPECT_TRUE((upMask & KeyModifierControl) == 0)
<< "control key still in mask (" << upMask << ") - make sure no keys are being held down";
}
*/