deskflow/src/apps/deskflow-gui/dialogs/ActionDialog.cpp

121 lines
4.3 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* Copyright (C) 2025 Chris Rizzitello <sithlord48@gmail.com>
* Copyright (C) 2012-2016 Symless Ltd.
* Copyright (C) 2008 Volker Lanz (vl@fidra.de)
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file LICENSE that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ActionDialog.h"
#include "ui_ActionDialog.h"
#include "Action.h"
#include "Hotkey.h"
#include "KeySequence.h"
#include "ServerConfig.h"
#include <QButtonGroup>
ActionDialog::ActionDialog(QWidget *parent, const ServerConfig &config, Hotkey &hotkey, Action &action)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::ActionDialog>()},
m_Hotkey(hotkey),
m_Action(action),
m_pButtonGroupType(new QButtonGroup(this))
{
ui->setupUi(this);
// work around Qt Designer's lack of a QButtonGroup; we need it to get
// at the button id of the checked radio button
QRadioButton *const typeButtons[] = {
ui->m_pRadioPress,
ui->m_pRadioRelease,
ui->m_pRadioPressAndRelease,
ui->m_pRadioSwitchToScreen,
ui->m_pRadioSwitchInDirection,
ui->m_pRadioLockCursorToScreen,
ui->m_pRadioRestartAllConnections
};
for (unsigned int i = 0; i < sizeof(typeButtons) / sizeof(typeButtons[0]); i++)
m_pButtonGroupType->addButton(typeButtons[i], i);
ui->m_pKeySequenceWidgetHotkey->setText(m_Action.keySequence().toString());
ui->m_pKeySequenceWidgetHotkey->setKeySequence(m_Action.keySequence());
m_pButtonGroupType->button(m_Action.type())->setChecked(true);
ui->m_pComboSwitchInDirection->setCurrentIndex(m_Action.switchDirection());
ui->m_pComboLockCursorToScreen->setCurrentIndex(m_Action.lockCursorMode());
if (m_Action.activeOnRelease())
ui->m_pRadioHotkeyReleased->setChecked(true);
else
ui->m_pRadioHotkeyPressed->setChecked(true);
ui->m_pGroupBoxScreens->setChecked(m_Action.haveScreens());
for (const Screen &screen : config.screens()) {
if (screen.isNull())
continue;
QListWidgetItem *pListItem = new QListWidgetItem(screen.name());
ui->m_pListScreens->addItem(pListItem);
if (m_Action.typeScreenNames().indexOf(screen.name()) != -1)
ui->m_pListScreens->setCurrentItem(pListItem);
ui->m_pComboSwitchToScreen->addItem(screen.name());
if (screen.name() == m_Action.switchScreenName())
ui->m_pComboSwitchToScreen->setCurrentIndex(ui->m_pComboSwitchToScreen->count() - 1);
}
}
void ActionDialog::accept()
{
if (!sequenceWidget()->valid() && m_pButtonGroupType->checkedId() >= 0 && m_pButtonGroupType->checkedId() < 3)
return;
m_Action.setKeySequence(sequenceWidget()->keySequence());
m_Action.setType(m_pButtonGroupType->checkedId());
m_Action.setHaveScreens(ui->m_pGroupBoxScreens->isChecked());
m_Action.typeScreenNames().clear();
const auto &selection = ui->m_pListScreens->selectedItems();
for (const QListWidgetItem *pItem : selection)
m_Action.typeScreenNames().append(pItem->text());
m_Action.setSwitchScreenName(ui->m_pComboSwitchToScreen->currentText());
m_Action.setSwitchDirection(ui->m_pComboSwitchInDirection->currentIndex());
m_Action.setLockCursorMode(ui->m_pComboLockCursorToScreen->currentIndex());
m_Action.setActiveOnRelease(ui->m_pRadioHotkeyReleased->isChecked());
m_Action.setRestartServer(ui->m_pRadioRestartAllConnections->isChecked());
QDialog::accept();
}
void ActionDialog::on_m_pKeySequenceWidgetHotkey_keySequenceChanged()
{
if (sequenceWidget()->keySequence().isMouseButton()) {
ui->m_pGroupBoxScreens->setEnabled(false);
ui->m_pListScreens->setEnabled(false);
} else {
ui->m_pGroupBoxScreens->setEnabled(true);
ui->m_pListScreens->setEnabled(true);
}
}
const KeySequenceWidget *ActionDialog::sequenceWidget() const
{
return ui->m_pKeySequenceWidgetHotkey;
}
ActionDialog::~ActionDialog() = default;