* Use Deskflow Name * Remove business-oriented options from issue templates * Remove business-oriented workflow * Bump version to 3.0.0 (to avoid confusion with previously used version numbers 1.x & 2.x) * Update readme to reflect new project name and goals * Found some more "synergy" to rename * Rename `synlib` to `app` * Rename `syntool` to `deskflow-legacy` * Rename `synwinhk` to `dfwhook` * Rename dirs from synergy to deskflow * Rename more "Synergy" files * Rename app bundle ID * Fixed copyright typo * Rename only title in serial key dialog (to be moved downstream later) * Preserve original serial key window for moving downstream * Restore dialogs ready for moving downstream * Rename `QDeskflowApplication` to `DeskflowApplication` (the Q is confusing) * Restore Volker's original project name * Fixed mimetype * Fixed weird grammar * Fixed (more) weird grammar * Broken link, restoring (but we should move all links out of source) * Broken link, restoring (but we should move all links out of source) * Add write permission to valgrind-analysis.yml * Restore AUR conflicts * Apply Clang format * Update ChangeLog * Back out version change --------- Co-authored-by: Nick Bolton <nick@symless.com>
133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* Copyright (C) 2012-2016 Symless Ltd.
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/basic_types.h"
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#include "common/stdmap.h"
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class EventData {
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public:
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EventData() {}
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virtual ~EventData() {}
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};
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//! Event
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/*!
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A \c Event holds an event type and a pointer to event data.
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*/
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class Event {
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public:
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typedef UInt32 Type;
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enum {
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kUnknown, //!< The event type is unknown
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kQuit, //!< The quit event
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kSystem, //!< The data points to a system event type
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kTimer, //!< The data points to timer info
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kLast //!< Must be last
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};
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typedef UInt32 Flags;
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enum {
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kNone = 0x00, //!< No flags
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kDeliverImmediately = 0x01, //!< Dispatch and free event immediately
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kDontFreeData = 0x02 //!< Don't free data in deleteData
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};
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Event();
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//! Create \c Event with data (POD)
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/*!
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The \p data must be POD (plain old data) allocated by malloc(),
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which means it cannot have a constructor, destructor or be
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composed of any types that do. For non-POD (normal C++ objects
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use \c setDataObject() or use appropriate constructor.
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\p target is the intended recipient of the event.
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\p flags is any combination of \c Flags.
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*/
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Event(Type type, void *target = NULL, void *data = NULL, Flags flags = kNone);
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//! Create \c Event with non-POD data
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/*!
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\p type of the event
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\p target is the intended recipient of the event.
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\p dataObject with event data
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*/
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Event(Type type, void *target, EventData *dataObject);
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//! @name manipulators
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//@{
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//! Release event data
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/*!
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Deletes event data for the given event (using free()).
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*/
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static void deleteData(const Event &);
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//! Set data (non-POD)
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/*!
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Set non-POD (non plain old data), where delete is called when the event
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is deleted, and the destructor is called.
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*/
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void setDataObject(EventData *dataObject);
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//@}
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//! @name accessors
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//@{
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//! Get event type
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/*!
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Returns the event type.
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*/
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Type getType() const;
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//! Get the event target
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/*!
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Returns the event target.
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*/
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void *getTarget() const;
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//! Get the event data (POD).
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/*!
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Returns the event data (POD).
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*/
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void *getData() const;
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//! Get the event data (non-POD)
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/*!
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Returns the event data (non-POD). The difference between this and
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\c getData() is that when delete is called on this data, so non-POD
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(non plain old data) dtor is called.
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*/
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EventData *getDataObject() const;
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//! Get event flags
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/*!
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Returns the event flags.
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*/
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Flags getFlags() const;
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//@}
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private:
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Type m_type;
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void *m_target;
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void *m_data;
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Flags m_flags;
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EventData *m_dataObject;
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};
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