* Use Deskflow Name * Remove business-oriented options from issue templates * Remove business-oriented workflow * Bump version to 3.0.0 (to avoid confusion with previously used version numbers 1.x & 2.x) * Update readme to reflect new project name and goals * Found some more "synergy" to rename * Rename `synlib` to `app` * Rename `syntool` to `deskflow-legacy` * Rename `synwinhk` to `dfwhook` * Rename dirs from synergy to deskflow * Rename more "Synergy" files * Rename app bundle ID * Fixed copyright typo * Rename only title in serial key dialog (to be moved downstream later) * Preserve original serial key window for moving downstream * Restore dialogs ready for moving downstream * Rename `QDeskflowApplication` to `DeskflowApplication` (the Q is confusing) * Restore Volker's original project name * Fixed mimetype * Fixed weird grammar * Fixed (more) weird grammar * Broken link, restoring (but we should move all links out of source) * Broken link, restoring (but we should move all links out of source) * Add write permission to valgrind-analysis.yml * Restore AUR conflicts * Apply Clang format * Update ChangeLog * Back out version change --------- Co-authored-by: Nick Bolton <nick@symless.com>
222 lines
6.2 KiB
C++
222 lines
6.2 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* Copyright (C) 2012-2016 Symless Ltd.
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "platform/XWindowsEventQueueBuffer.h"
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#include "base/Event.h"
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#include "base/IEventQueue.h"
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#include "mt/Lock.h"
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#include "mt/Thread.h"
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#include <fcntl.h>
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#if HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <poll.h>
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//
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// EventQueueTimer
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//
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class EventQueueTimer {};
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//
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// XWindowsEventQueueBuffer
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//
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XWindowsEventQueueBuffer::XWindowsEventQueueBuffer(
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Display *display, Window window, IEventQueue *events)
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: m_events(events),
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m_display(display),
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m_window(window),
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m_waiting(false) {
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assert(m_display != NULL);
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assert(m_window != None);
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m_userEvent = XInternAtom(m_display, "DESKFLOW_USER_EVENT", False);
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// set up for pipe hack
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int result = pipe2(m_pipefd, O_NONBLOCK);
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assert(result == 0);
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}
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XWindowsEventQueueBuffer::~XWindowsEventQueueBuffer() {
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// release pipe hack resources
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close(m_pipefd[0]);
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close(m_pipefd[1]);
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}
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int XWindowsEventQueueBuffer::getPendingCountLocked() {
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Lock lock(&m_mutex);
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return XPending(m_display);
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}
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void XWindowsEventQueueBuffer::waitForEvent(double dtimeout) {
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Thread::testCancel();
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// clear out the pipe in preparation for waiting.
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char buf[16];
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ssize_t read_response = read(m_pipefd[0], buf, 15);
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// with linux automake, warnings are treated as errors by default
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if (read_response < 0) {
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// todo: handle read response
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}
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{
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Lock lock(&m_mutex);
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// we're now waiting for events
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m_waiting = true;
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// push out pending events
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flush();
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}
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// calling flush may have queued up a new event.
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if (!XWindowsEventQueueBuffer::isEmpty()) {
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Thread::testCancel();
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return;
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}
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// use poll() to wait for a message from the X server or for timeout.
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// this is a good deal more efficient than polling and sleeping.
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struct pollfd pfds[2];
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pfds[0].fd = ConnectionNumber(m_display);
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pfds[0].events = POLLIN;
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pfds[1].fd = m_pipefd[0];
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pfds[1].events = POLLIN;
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int timeout = (dtimeout < 0.0) ? -1 : static_cast<int>(1000.0 * dtimeout);
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int remaining = timeout;
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int retval = 0;
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// It's possible that the X server has queued events locally
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// in xlib's event buffer and not pushed on to the fd. Hence we
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// can't simply monitor the fd as we may never be woken up.
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// ie addEvent calls flush, XFlush may not send via the fd hence
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// there is an event waiting to be sent but we must exit the poll
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// before it can.
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// Instead we poll for a brief period of time (so if events
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// queued locally in the xlib buffer can be processed)
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// and continue doing this until timeout is reached.
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// The human eye can notice 60hz (ansi) which is 16ms, however
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// we want to give the cpu a chance s owe up this to 25ms
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#define TIMEOUT_DELAY 25
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while (((dtimeout < 0.0) || (remaining > 0)) &&
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getPendingCountLocked() == 0 && retval == 0) {
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retval = poll(pfds, 2, TIMEOUT_DELAY); // 16ms = 60hz, but we make it > to
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// play nicely with the cpu
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if (pfds[1].revents & POLLIN) {
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ssize_t read_response = read(m_pipefd[0], buf, 15);
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// with linux automake, warnings are treated as errors by default
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if (read_response < 0) {
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// todo: handle read response
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}
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}
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remaining -= TIMEOUT_DELAY;
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}
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{
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// we're no longer waiting for events
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Lock lock(&m_mutex);
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m_waiting = false;
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}
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Thread::testCancel();
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}
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IEventQueueBuffer::Type
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XWindowsEventQueueBuffer::getEvent(Event &event, UInt32 &dataID) {
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Lock lock(&m_mutex);
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// push out pending events
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flush();
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// get next event
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XNextEvent(m_display, &m_event);
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// process event
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if (m_event.xany.type == ClientMessage &&
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m_event.xclient.message_type == m_userEvent) {
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dataID = static_cast<UInt32>(m_event.xclient.data.l[0]);
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return kUser;
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} else {
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event = Event(Event::kSystem, m_events->getSystemTarget(), &m_event);
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return kSystem;
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}
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}
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bool XWindowsEventQueueBuffer::addEvent(UInt32 dataID) {
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// prepare a message
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XEvent xevent;
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xevent.xclient.type = ClientMessage;
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xevent.xclient.window = m_window;
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xevent.xclient.message_type = m_userEvent;
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xevent.xclient.format = 32;
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xevent.xclient.data.l[0] = static_cast<long>(dataID);
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// save the message
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Lock lock(&m_mutex);
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m_postedEvents.push_back(xevent);
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// if we're currently waiting for an event then send saved events to
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// the X server now. if we're not waiting then some other thread
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// might be using the display connection so we can't safely use it
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// too.
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if (m_waiting) {
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flush();
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// Send a character through the round-trip pipe to wake a thread
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// that is waiting for a ConnectionNumber() socket to be readable.
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// The flush call can read incoming data from the socket and put
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// it in Xlib's input buffer. That sneaks it past the other thread.
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ssize_t write_response = write(m_pipefd[1], "!", 1);
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// with linux automake, warnings are treated as errors by default
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if (write_response < 0) {
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// todo: handle read response
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}
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}
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return true;
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}
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bool XWindowsEventQueueBuffer::isEmpty() const {
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Lock lock(&m_mutex);
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return (XPending(m_display) == 0);
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}
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EventQueueTimer *XWindowsEventQueueBuffer::newTimer(double, bool) const {
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return new EventQueueTimer;
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}
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void XWindowsEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const {
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delete timer;
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}
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void XWindowsEventQueueBuffer::flush() {
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// note -- m_mutex must be locked on entry
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// flush the posted event list to the X server
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for (size_t i = 0; i < m_postedEvents.size(); ++i) {
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XSendEvent(m_display, m_window, False, 0, &m_postedEvents[i]);
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}
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XFlush(m_display);
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m_postedEvents.clear();
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}
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