- reordered includes to prevent accidental dependencies. - moved arch specific files into their own folder (easier to include with cmake). - renamed non-class files to reflect new code style (lower case with underscores). - using full relative paths for includes (easier for understanding dependencies). - using #pragma once instead of classic-style header guards.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2012 Bolton Software Ltd.
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "test/global/access.h"
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#include "platform/OSXScreen.h"
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#include "arch/Arch.h"
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#include "base/EventQueue.h"
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#include <gtest/gtest.h>
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// disabling these tests - the return value of CGCursorIsVisible is unreliable.
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/*
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TEST(COSXScreenTests, hideCursor_notPrimary)
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{
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CEventQueue queue;
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COSXScreen screen(true, false);
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screen.hideCursor();
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EXPECT_EQ(false, CGCursorIsVisible());
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// workaround for screen class race condition.
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ARCH->sleep(.1f);
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}
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TEST(COSXScreenTests, showCursor_notPrimary)
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{
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CEventQueue queue;
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COSXScreen screen(false, false);
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screen.showCursor();
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EXPECT_EQ(true, CGCursorIsVisible());
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// workaround for screen class race condition.
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ARCH->sleep(.1f);
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}
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*/
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