deskflow/server/CXWindowsPrimaryScreen.h
crs 64232c7854 updated to new automake and refactored server stuff. the server
now speaks to the primary screen and secondary screens almost
everywhere the same way through an IClient interface;  only
special primary screen calls are accessed through a different
interface, the CPrimaryClient interface.  this simplifies the
server since it no longer needs to test whether the active screen
is the primary or a secondary in most cases.

the server no longer speaks directly to the primary screen;  all
that goes through the CPrimaryClient, which often just forwards
the call.  the primary screen no longer speaks directly to the
server either, again going through the CPrimaryClient via a
IPrimaryReceiver interface.

CServerProtocol classes have been replaced by CClientProxy
classes which are very similar.  the name makes more sense
though.
2002-07-09 21:22:31 +00:00

87 lines
2.3 KiB
C++

#ifndef CXWINDOWSPRIMARYSCREEN_H
#define CXWINDOWSPRIMARYSCREEN_H
#include "CXWindowsScreen.h"
#include "IPrimaryScreen.h"
#include "MouseTypes.h"
class IPrimaryReceiver;
class CXWindowsPrimaryScreen : public CXWindowsScreen, public IPrimaryScreen {
public:
CXWindowsPrimaryScreen(IPrimaryReceiver*);
virtual ~CXWindowsPrimaryScreen();
// IPrimaryScreen overrides
virtual void run();
virtual void stop();
virtual void open();
virtual void close();
virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute, bool);
virtual bool leave();
virtual void reconfigure();
virtual void warpCursor(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void setClipboard(ClipboardID, const IClipboard*);
virtual void grabClipboard(ClipboardID);
virtual void getClipboard(ClipboardID, IClipboard*) const;
virtual KeyModifierMask getToggleMask() const;
virtual bool isLockedToScreen() const;
protected:
// CXWindowsScreen overrides
virtual void onOpenDisplay(Display*);
virtual CXWindowsClipboard*
createClipboard(ClipboardID);
virtual void onCloseDisplay(Display*);
virtual void onUnexpectedClose();
virtual void onLostClipboard(ClipboardID);
private:
void selectEvents(Display*, Window) const;
void doSelectEvents(Display*, Window) const;
void warpCursorNoLock(Display*,
SInt32 xAbsolute, SInt32 yAbsolute);
void warpCursorNoLockNoFlush(Display*,
SInt32 xAbsolute, SInt32 yAbsolute);
KeyModifierMask mapModifier(unsigned int state) const;
KeyID mapKey(XKeyEvent*) const;
ButtonID mapButton(unsigned int button) const;
void updateModifierMap(Display* display);
class CKeyEventInfo {
public:
int m_event;
Window m_window;
Time m_time;
KeyCode m_keycode;
};
static Bool findKeyEvent(Display*, XEvent* xevent, XPointer arg);
private:
IPrimaryReceiver* m_receiver;
bool m_active;
Window m_window;
// atom for screen saver messages
Atom m_atomScreenSaver;
// note toggle keys that toggle on up/down (false) or on
// transition (true)
bool m_numLockHalfDuplex;
bool m_capsLockHalfDuplex;
// masks that indicate which modifier bits are for toggle keys
unsigned int m_numLockMask;
unsigned int m_capsLockMask;
unsigned int m_scrollLockMask;
// last mouse position
SInt32 m_x, m_y;
// position of center pixel of screen
SInt32 m_xCenter, m_yCenter;
};
#endif