* Lint script with CLang format * Use `-i` for `clang-format` and add more logging for lint scripts * Apply LLVM CLang formatting * Fixed comment * Update ChangeLog * Fixed bad return code logic * Improve output for linters * Fixed re-used var in clang lint * Fixed include order for tests and use `#if 0` instead of commenting out code * Use full Clang format dump * Dump Ubuntu Clang format * Dump Clang format from Debian * Dumped from: clang-format version 18.1.8 * Revert "Dumped from: clang-format version 18.1.8" This reverts commit b9bbda2995bb0b4b65baf14afebb0361ec64e644. * Remove BasedOnStyle * Restore base Clang format file * Use clang-format from pip * Apply Clang format 18 style * Add clang_format deps * Fixed include order issues and *some* accidental includes
32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2012-2021 Symless Ltd.
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* Copyright (C) 2008 Volker Lanz (vl@fidra.de)
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MSWindowsPowerManager.h"
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#include "arch/win32/ArchMiscWindows.h"
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MSWindowsPowerManager::~MSWindowsPowerManager() { enableSleep(); }
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void MSWindowsPowerManager::disableSleep() {
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ArchMiscWindows::addBusyState(ArchMiscWindows::kSYSTEM);
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ArchMiscWindows::addBusyState(ArchMiscWindows::kDISPLAY);
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}
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void MSWindowsPowerManager::enableSleep() {
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// allow the system to enter power saving mode
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ArchMiscWindows::removeBusyState(ArchMiscWindows::kSYSTEM);
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ArchMiscWindows::removeBusyState(ArchMiscWindows::kDISPLAY);
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}
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