deskflow/src/lib/base/SimpleEventQueueBuffer.h
Povilas Kanapickas 3598eb6a47 refactor: RM IEventQueueBuffer::newTimer and IEventQueueBuffer::deleteTimer
port: https://github.com/input-leap/input-leap/pull/1592
Original Message:
  base: Remove IEventQueueBuffor newTimer and deleteTimer APIs
        In the current implementation timers are not platform-specific. On all
        currently supported platforms timer constrution and destruction is
        simple new and delete, so it does not make sense having this
        customization point.
Original Author: p12tic
Ported By: sithlord48
2026-01-02 12:27:24 +00:00

47 lines
1.3 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2026 Deskflow Developers
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
*/
#pragma once
#include "arch/IArchMultithread.h"
#include "base/IEventQueueBuffer.h"
#include <deque>
//! In-memory event queue buffer
/*!
An event queue buffer provides a queue of events for an IEventQueue.
*/
class SimpleEventQueueBuffer : public IEventQueueBuffer
{
public:
SimpleEventQueueBuffer();
SimpleEventQueueBuffer(SimpleEventQueueBuffer const &) = delete;
SimpleEventQueueBuffer(SimpleEventQueueBuffer &&) = delete;
~SimpleEventQueueBuffer() override;
SimpleEventQueueBuffer &operator=(SimpleEventQueueBuffer const &) = delete;
SimpleEventQueueBuffer &operator=(SimpleEventQueueBuffer &&) = delete;
// IEventQueueBuffer overrides
void init() override
{
// do nothing
}
void waitForEvent(double timeout) override;
Type getEvent(Event &event, uint32_t &dataID) override;
bool addEvent(uint32_t dataID) override;
bool isEmpty() const override;
private:
using EventDeque = std::deque<uint32_t>;
ArchMutex m_queueMutex;
ArchCond m_queueReadyCond;
bool m_queueReady = false;
EventDeque m_queue;
};