deskflow/src/lib/platform/CMSWindowsEventQueueBuffer.h
jerry ce1b62db14 Feature to drag a file from Windows to Mac:
- On Mac client main thread is used for cocoa application in order to simulate drag.
- Send dragging file dir from Windows server to Mac client while dragging after switching screen.
- Dragging information sending is immature now (need to support multi files dragging in the future).
- Used Cocoa function to monitor dragg pasteboard.
- Changed Mac client to use another thread for event queue instead of the main thread.
- Change fileRecieveComplete to fileRecieveCompleted.
2013-08-30 14:38:43 +00:00

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1.6 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2012 Bolton Software Ltd.
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CMSWINDOWSEVENTQUEUEBUFFER_H
#define CMSWINDOWSEVENTQUEUEBUFFER_H
#include "IEventQueueBuffer.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class IEventQueue;
//! Event queue buffer for Win32
class CMSWindowsEventQueueBuffer : public IEventQueueBuffer {
public:
CMSWindowsEventQueueBuffer(IEventQueue* events);
virtual ~CMSWindowsEventQueueBuffer();
// IEventQueueBuffer overrides
virtual void waitForEvent(double timeout);
virtual Type getEvent(CEvent& event, UInt32& dataID);
virtual bool addEvent(UInt32 dataID);
virtual bool isEmpty() const;
virtual CEventQueueTimer*
newTimer(double duration, bool oneShot) const;
virtual void deleteTimer(CEventQueueTimer*) const;
virtual void cacheCurrentEventQueueRef() {}
private:
DWORD m_thread;
UINT m_userEvent;
MSG m_event;
UINT m_daemonQuit;
IEventQueue* m_events;
};
#endif