deskflow/src/lib/platform/MSWindowsScreen.h
sithlord48 1085df54ed refactor: Reuse compliance
build files and documentation: MIT
  images / sources: GPL-2.0-only
  breeze icons: LGPL-2.0-only
  Microsoft MSM file, vc redist license
2025-01-27 17:05:47 -05:00

357 lines
11 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2002 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
*/
#pragma once
#include "deskflow/ClientArgs.h"
#include "deskflow/DragInformation.h"
#include "deskflow/PlatformScreen.h"
#include "mt/CondVar.h"
#include "mt/Mutex.h"
#include "platform/MSWindowsHook.h"
#include "platform/MSWindowsPowerManager.h"
#include "platform/dfwhook.h"
#include <string>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
class EventQueueTimer;
class MSWindowsDesks;
class MSWindowsKeyState;
class MSWindowsScreenSaver;
class Thread;
class MSWindowsDropTarget;
//! Implementation of IPlatformScreen for Microsoft Windows
class MSWindowsScreen : public PlatformScreen
{
public:
MSWindowsScreen(
bool isPrimary, bool noHooks, bool stopOnDeskSwitch, IEventQueue *events, bool enableLangSync = false,
deskflow::ClientScrollDirection scrollDirection = deskflow::ClientScrollDirection::SERVER
);
virtual ~MSWindowsScreen();
//! @name manipulators
//@{
//! Initialize
/*!
Saves the application's HINSTANCE. This \b must be called by
WinMain with the HINSTANCE it was passed.
*/
static void init(HINSTANCE);
//@}
//! @name accessors
//@{
//! Get instance
/*!
Returns the application instance handle passed to init().
*/
static HINSTANCE getWindowInstance();
//@}
// IScreen overrides
virtual void *getEventTarget() const;
virtual bool getClipboard(ClipboardID id, IClipboard *) const;
virtual void getShape(int32_t &x, int32_t &y, int32_t &width, int32_t &height) const;
virtual void getCursorPos(int32_t &x, int32_t &y) const;
/**
* \brief Get the position of the cursor on the current machine
* \param pos the object that the function will use to store the position of
* the cursor \return true if the function was successful
*/
virtual bool getThisCursorPos(LPPOINT pos);
/**
* \brief Sets the cursor position on the current machine
* \param x The x coordinate of the cursor
* \param y The Y coordinate of the cursor
* \return True is successful
*/
virtual bool setThisCursorPos(int x, int y);
/**
* \brief This function will attempt to switch to the current desktop the
* mouse is located on
*/
virtual void updateDesktopThread();
// IPrimaryScreen overrides
virtual void reconfigure(uint32_t activeSides);
virtual void warpCursor(int32_t x, int32_t y);
virtual uint32_t registerHotKey(KeyID key, KeyModifierMask mask);
virtual void unregisterHotKey(uint32_t id);
virtual void fakeInputBegin();
virtual void fakeInputEnd();
virtual int32_t getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown(uint32_t &buttonID) const;
virtual void getCursorCenter(int32_t &x, int32_t &y) const;
// ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press);
virtual void fakeMouseMove(int32_t x, int32_t y);
virtual void fakeMouseRelativeMove(int32_t dx, int32_t dy) const;
virtual void fakeMouseWheel(int32_t xDelta, int32_t yDelta) const;
// IKeyState overrides
virtual void updateKeys();
virtual void fakeKeyDown(KeyID id, KeyModifierMask mask, KeyButton button, const std::string &lang);
virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask, int32_t count, KeyButton button, const std::string &lang);
virtual bool fakeKeyUp(KeyButton button);
virtual void fakeAllKeysUp();
// IPlatformScreen overrides
virtual void enable();
virtual void disable();
virtual void enter();
virtual bool canLeave();
virtual void leave();
virtual bool setClipboard(ClipboardID, const IClipboard *);
virtual void checkClipboards();
virtual void openScreensaver(bool notify);
virtual void closeScreensaver();
virtual void screensaver(bool activate);
virtual void resetOptions();
virtual void setOptions(const OptionsList &options);
virtual void setSequenceNumber(uint32_t);
virtual bool isPrimary() const;
virtual void fakeDraggingFiles(DragFileList fileList);
virtual std::string &getDraggingFilename();
virtual const std::string &getDropTarget() const;
std::string getSecureInputApp() const override;
protected:
// IPlatformScreen overrides
virtual void handleSystemEvent(const Event &, void *);
virtual void updateButtons();
virtual IKeyState *getKeyState() const;
// simulate a local key to the system directly
void fakeLocalKey(KeyButton button, bool press) const;
private:
// initialization and shutdown operations
HCURSOR createBlankCursor() const;
void destroyCursor(HCURSOR cursor) const;
ATOM createWindowClass() const;
ATOM createDeskWindowClass(bool isPrimary) const;
void destroyClass(ATOM windowClass) const;
HWND createWindow(ATOM windowClass, const char *name) const;
HWND createDropWindow(ATOM windowClass, const char *name) const;
void destroyWindow(HWND) const;
// convenience function to send events
public: // HACK
void sendEvent(Event::Type type, void * = NULL);
private: // HACK
void sendClipboardEvent(Event::Type type, ClipboardID id);
// handle message before it gets dispatched. returns true iff
// the message should not be dispatched.
bool onPreDispatch(HWND, UINT, WPARAM, LPARAM);
// handle message before it gets dispatched. returns true iff
// the message should not be dispatched.
bool onPreDispatchPrimary(HWND, UINT, WPARAM, LPARAM);
// handle secondary message before it gets dispatched. returns true iff
// the message should not be dispatched.
bool onPreDispatchSecondary(HWND, UINT, WPARAM, LPARAM);
// handle message. returns true iff handled and optionally sets
// \c *result (which defaults to 0).
bool onEvent(HWND, UINT, WPARAM, LPARAM, LRESULT *result);
// message handlers
bool onMark(uint32_t mark);
bool onKey(WPARAM, LPARAM);
bool onHotKey(WPARAM, LPARAM);
bool onMouseButton(WPARAM, LPARAM);
bool onMouseMove(int32_t x, int32_t y);
bool onMouseWheel(int32_t xDelta, int32_t yDelta);
bool onScreensaver(bool activated);
bool onDisplayChange();
void onClipboardChange();
// warp cursor without discarding queued events
void warpCursorNoFlush(int32_t x, int32_t y);
// discard posted messages
void nextMark();
// test if event should be ignored
bool ignore() const;
// update screen size cache
void updateScreenShape();
// fix timer callback
void handleFixes(const Event &, void *);
// fix the clipboard viewer chain
void fixClipboardViewer();
// enable/disable special key combinations so we can catch/pass them
void enableSpecialKeys(bool) const;
// map a button event to a button ID
ButtonID mapButtonFromEvent(WPARAM msg, LPARAM button) const;
// map a button event to a press (true) or release (false)
bool mapPressFromEvent(WPARAM msg, LPARAM button) const;
// job to update the key state
void updateKeysCB(void *);
// determine whether the mouse is hidden by the system and force
// it to be displayed if user has entered this secondary screen.
void forceShowCursor();
// forceShowCursor uses MouseKeys to show the cursor. since we
// don't actually want MouseKeys behavior we have to make sure
// it applies when NumLock is in whatever state it's not in now.
// this method does that.
void updateForceShowCursor();
// our window proc
static LRESULT CALLBACK wndProc(HWND, UINT, WPARAM, LPARAM);
// save last position of mouse to compute next delta movement
void saveMousePosition(int32_t x, int32_t y);
// check if it is a modifier key repeating message
bool isModifierRepeat(KeyModifierMask oldState, KeyModifierMask state, WPARAM wParam) const;
// send drag info and data back to server
void sendDragThread(void *);
private:
struct HotKeyItem
{
public:
HotKeyItem(UINT vk, UINT modifiers);
UINT getVirtualKey() const;
bool operator<(const HotKeyItem &) const;
private:
UINT m_keycode;
UINT m_mask;
};
using HotKeyMap = std::map<uint32_t, HotKeyItem>;
using HotKeyIDList = std::vector<uint32_t>;
using HotKeyToIDMap = std::map<HotKeyItem, uint32_t>;
using PrimaryKeyDownList = std::vector<KeyButton>;
static HINSTANCE s_windowInstance;
// true if screen is being used as a primary screen, false otherwise
bool m_isPrimary;
// true if hooks are not to be installed (useful for debugging)
bool m_noHooks;
// true if mouse has entered the screen
bool m_isOnScreen;
// our resources
ATOM m_class;
// screen shape stuff
int32_t m_x, m_y;
int32_t m_w, m_h;
int32_t m_xCenter, m_yCenter;
// true if system appears to have multiple monitors
bool m_multimon;
// last mouse position
int32_t m_xCursor, m_yCursor;
// last clipboard
uint32_t m_sequenceNumber;
// used to discard queued messages that are no longer needed
uint32_t m_mark;
uint32_t m_markReceived;
// the main loop's thread id
DWORD m_threadID;
// timer for periodically checking stuff that requires polling
EventQueueTimer *m_fixTimer;
// the keyboard layout to use when off primary screen
HKL m_keyLayout;
// screen saver stuff
MSWindowsScreenSaver *m_screensaver;
bool m_screensaverNotify;
bool m_screensaverActive;
// clipboard stuff. our window is used mainly as a clipboard
// owner and as a link in the clipboard viewer chain.
HWND m_window;
DWORD m_clipboardSequenceNumber;
bool m_ownClipboard;
// one desk per desktop and a cond var to communicate with it
MSWindowsDesks *m_desks;
// keyboard stuff
MSWindowsKeyState *m_keyState;
// hot key stuff
HotKeyMap m_hotKeys;
HotKeyIDList m_oldHotKeyIDs;
HotKeyToIDMap m_hotKeyToIDMap;
// map of button state
bool m_buttons[1 + kButtonExtra0 + 1];
// the system shows the mouse cursor when an internal display count
// is >= 0. this count is maintained per application but there's
// apparently a system wide count added to the application's count.
// this system count is 0 if there's a mouse attached to the system
// and -1 otherwise. the MouseKeys accessibility feature can modify
// this system count by making the system appear to have a mouse.
//
// m_hasMouse is true iff there's a mouse attached to the system or
// MouseKeys is simulating one. we track this so we can force the
// cursor to be displayed when the user has entered this screen.
// m_showingMouse is true when we're doing that.
bool m_hasMouse;
bool m_showingMouse;
bool m_gotOldMouseKeys;
MOUSEKEYS m_mouseKeys;
MOUSEKEYS m_oldMouseKeys;
MSWindowsHook m_hook;
static MSWindowsScreen *s_screen;
IEventQueue *m_events;
std::string m_desktopPath;
MSWindowsDropTarget *m_dropTarget;
HWND m_dropWindow;
const int m_dropWindowSize;
Thread *m_sendDragThread;
PrimaryKeyDownList m_primaryKeyDownList;
MSWindowsPowerManager m_powerManager;
};